Star Wars: Empire at War
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  • Return of the Clones (FoC)

    Return of the Clones (FoC)

    Last Update: 03 Jun 2020
    Author: Darth Windu

    A mod that adds a fourth faction to the base game - the resurgent Galactic Republic, along with associated changes to the other three factions.

    • 541.3MB
    • 429
    • --

    Return of the Clones (FoC)

    Last Update: 03 Jun 2020

    A mod that adds a fourth faction to the base game - the resurgent Galactic Republic, along with associated changes to the other three factions.

  • Interface of War

    Interface of War

    Last Update: 31 Mar 2016
    Author: Supreme
    Uploader: BetrayalSeeker

    Overhaul of the interface, including Thrawn's Revenge.

    • 443KB
    • 134
    • --

    Interface of War

    Last Update: 31 Mar 2016

    Overhaul of the interface, including Thrawn's Revenge.

  • KotOR Mod (0.9)

    KotOR Mod (0.9)

    Last Update: 20 Apr 2016
    Author: Evil33
    Uploader: Player195583

    Evil33 brings us a well compiled Knights of the Old Republic era mod aptly named KotOR Mod. It draws from a variety of free-release sources to bring us a nicely blended mod. It currently replaces the three standard Forces of Corruption factions with the Old Republic, the Sith Empire and the Mandalorian clans. For all of the mod players out there seeking to appease their love of the Old Republic era, be sure to give this mod a download. The story: When Revan arrived at the Starforge, Canderous disappeared. Carth followed Revan to rescue Bastila. They fought their way to the command center of the station where they found her. After that Revan headed to Malak's room and while they were duelling a third fleet dropped out of the hyperspace. Canderous had, behind Revan's back, reformed the Mandalorian Clans and lead them into the battle of the Starforge. In this moment Revan opened his mind to the dark side to fear all his enemies out there in space. Bastila and Carth felt the quake in the force and decided to flee form the station as long as they were able to. they reached the Republic forces and together with Admiral Dodonna and Master Vandar they decided that their fleet can't fight against two enemies at the same time. So they jumped with the rest of the Republic fleet to hyperspace. When Canderous realized that the Republic retreat and that his troops would not have any chance against the Starforge and its infinite army, he told his fleet to prepare the hyperjump but then the hole power of the dark side irrupted the Mandalorians. The Neo-Crusaders were rolling on the floor crying and only these with enormous willpower were able to resist the madness attacking their minds. When most of his mates were dead Canderous realized that Revan had nearly killed his whole army. Revan's rage cooled down and around the Starforge dozens of ships floating around with no one being alive on board. Canderous and a few close mates managed to escape and swore to erase the Sith Empire for that Revan has done. But for getting strong enough to destroy the Sith they first had to get the necessary ressources and there was only one faction which had enough to be a rewarding target: The Republic

    • 78.7MB
    • 82
    • --

    KotOR Mod (0.9)

    Last Update: 20 Apr 2016
    Author: Player195583

    Evil33 brings us a well compiled Knights of the Old Republic era mod aptly named KotOR Mod. It draws from a variety of free-release sources to bring us a nicely blended mod. It currently replaces the three standard Forces of Corruption factions with the Old Republic, the Sith Empire and the Mandalorian clans. For all of the mod players out there seeking to appease their love of the Old Republic era, be sure to give this mod a download. The story: When Revan arrived at the Starforge, Canderous disappeared. Carth followed Revan to rescue Bastila. They fought their way to the command center of the station where they found her. After that Revan headed to Malak's room and while they were duelling a third fleet dropped out of the hyperspace. Canderous had, behind Revan's back, reformed the Mandalorian Clans and lead them into the battle of the Starforge. In this moment Revan opened his mind to the dark side to fear all his enemies out there in space. Bastila and Carth felt the quake in the force and decided to flee form the station as long as they were able to. they reached the Republic forces and together with Admiral Dodonna and Master Vandar they decided that their fleet can't fight against two enemies at the same time. So they jumped with the rest of the Republic fleet to hyperspace. When Canderous realized that the Republic retreat and that his troops would not have any chance against the Starforge and its infinite army, he told his fleet to prepare the hyperjump but then the hole power of the dark side irrupted the Mandalorians. The Neo-Crusaders were rolling on the floor crying and only these with enormous willpower were able to resist the madness attacking their minds. When most of his mates were dead Canderous realized that Revan had nearly killed his whole army. Revan's rage cooled down and around the Starforge dozens of ships floating around with no one being alive on board. Canderous and a few close mates managed to escape and swore to erase the Sith Empire for that Revan has done. But for getting strong enough to destroy the Sith they first had to get the necessary ressources and there was only one faction which had enough to be a rewarding target: The Republic

  • Return of the Clones (EaW)

    Return of the Clones (EaW)

    Last Update: 20 Apr 2016
    Author: Darth Windu

    The most recent version of 'Return of the Clones' exclusively for Empire at War - this is NOT compatible with Forces of Corruption. If you have both packs, please use v5.2 Changes: New in v1.3: ------------ - Fixed ARC Troopers not trowing

    • 19.2MB
    • 48
    • --

    Return of the Clones (EaW)

    Last Update: 20 Apr 2016

    The most recent version of 'Return of the Clones' exclusively for Empire at War - this is NOT compatible with Forces of Corruption. If you have both packs, please use v5.2 Changes: New in v1.3: ------------ - Fixed ARC Troopers not trowing

  • KotOR mod patch (0.95)

    KotOR mod patch (0.95)

    Last Update: 20 Apr 2016
    Author: Evil33
    Uploader: Player195583

    This update packs quite a punch for less than 6 MB. Although still not perfect, it's getting better with every release/update (as it should). The balancing issues in particular have been addressed nicely. You need the full version 0.9 before you can use this update. You can get it here. This patch for my KotOR mod fixes several bug and rebalances the space mode. It also brings some new units and changed scalings. Please remember, this is a patch so you need the 0.9 full version to play it. the_stag

    • 5.7MB
    • 37
    • --

    KotOR mod patch (0.95)

    Last Update: 20 Apr 2016
    Author: Player195583

    This update packs quite a punch for less than 6 MB. Although still not perfect, it's getting better with every release/update (as it should). The balancing issues in particular have been addressed nicely. You need the full version 0.9 before you can use this update. You can get it here. This patch for my KotOR mod fixes several bug and rebalances the space mode. It also brings some new units and changed scalings. Please remember, this is a patch so you need the 0.9 full version to play it. the_stag

  • New Galaxy Mod  (3.0)

    New Galaxy Mod (3.0)

    Last Update: 20 Apr 2016
    Author: _237th_SC_Com_Bly
    Uploader: 237thSCComBly

    If you've enjoyed the previous releases of this, then here's a nice new version that makes a few big changes including bringing back the Original EaW campaign into GC mode. There are several other changes mentioned in the changelog. Has this for a while so hy not releashe. This mod removes corruption, places palnets on their correct position and adds the EAW camapigns, adds new maps, improves AI, adds new GC's and readds the costum Gc missions. the_stag

    • 92.8MB
    • 31
    • --

    New Galaxy Mod (3.0)

    Last Update: 20 Apr 2016

    If you've enjoyed the previous releases of this, then here's a nice new version that makes a few big changes including bringing back the Original EaW campaign into GC mode. There are several other changes mentioned in the changelog. Has this for a while so hy not releashe. This mod removes corruption, places palnets on their correct position and adds the EAW camapigns, adds new maps, improves AI, adds new GC's and readds the costum Gc missions. the_stag

  • Build An Army (1.0)

    Build An Army (1.0)

    Last Update: 20 Apr 2016
    Author: Canderis
    Uploader: Canderis

    Build an Army is a mod for Empire at War (not Forces of Corruption) that removes the population limit in the Galactic Conquest mode. Although it is a simple mod, there has been a recent spike in demand for these simple XML mods for Empire at War. This mod is as good as its word; you can build an incredibly large force ingame and attack the enemy planets. A must have for anybody looking to mass huge armies ingame for some epic battles.

    • 11KB
    • 30
    • --

    Build An Army (1.0)

    Last Update: 20 Apr 2016
    Author: Canderis

    Build an Army is a mod for Empire at War (not Forces of Corruption) that removes the population limit in the Galactic Conquest mode. Although it is a simple mod, there has been a recent spike in demand for these simple XML mods for Empire at War. This mod is as good as its word; you can build an incredibly large force ingame and attack the enemy planets. A must have for anybody looking to mass huge armies ingame for some epic battles.

  • Rebalancing

    Rebalancing

    Last Update: 13 Feb 2019
    Author: Twilight_Lord or Game Modding

    what I did: I added hangars for rebel ships; they were not, I added fighters to them, reduced the prices for the buy, now capital ships need to be supplied 1, simple ships do not need supplies.Added starting ships, removed the restriction on heroes.

    • 1.2MB
    • 30
    • --

    Rebalancing

    Last Update: 13 Feb 2019

    what I did: I added hangars for rebel ships; they were not, I added fighters to them, reduced the prices for the buy, now capital ships need to be supplied 1, simple ships do not need supplies.Added starting ships, removed the restriction on heroes.

  • Reborn From Ashes

    Reborn From Ashes

    Last Update: 29 Jun 2018
    Author: trigger_1154
    Uploader: trigger1154

    One planet start map for vanilla FoC.

    • 5.4MB
    • 29
    • --

    Reborn From Ashes

    Last Update: 29 Jun 2018
    Author: trigger1154

    One planet start map for vanilla FoC.

  • New Galaxy Mod (1.0)

    New Galaxy Mod (1.0)

    Last Update: 20 Apr 2016
    Author: _237th_SC_Com_Bly
    Uploader: 237thSCComBly

    If you're especially into Star Wars lore, then this mod will make you sleep better at night by correctly placing the planets in GCs in their proper positions rather than Petroglyph's seemingly arbitrary locations. With a handful of other tweaks included, this mod should make GCs more enjoyable for many people. A Mod that: -places every planet on the right spot. -removes corruption -adds new galactic conquests -adds new maps for planets

    • 2.2MB
    • 20
    • --

    New Galaxy Mod (1.0)

    Last Update: 20 Apr 2016

    If you're especially into Star Wars lore, then this mod will make you sleep better at night by correctly placing the planets in GCs in their proper positions rather than Petroglyph's seemingly arbitrary locations. With a handful of other tweaks included, this mod should make GCs more enjoyable for many people. A Mod that: -places every planet on the right spot. -removes corruption -adds new galactic conquests -adds new maps for planets

  • Star Wars Sci-Fi at War Silver Edition

    Star Wars Sci-Fi at War Silver Edition

    Last Update: 29 Jul 2017
    Author: Goldkilla
    Uploader: Goldkilla

    Star Wars Sci-Fi at War, a mod I already worked on back in 2010, but more privately. 2014 I went to Moddb.com and uploaded it there and today(29.07.2017) I upload it here in on the Nexus.

    • 559.4MB
    • 19
    • --

    Star Wars Sci-Fi at War Silver Edition

    Last Update: 29 Jul 2017
    Author: Goldkilla

    Star Wars Sci-Fi at War, a mod I already worked on back in 2010, but more privately. 2014 I went to Moddb.com and uploaded it there and today(29.07.2017) I upload it here in on the Nexus.

  • Kotor mod (0.5)

    Kotor mod (0.5)

    Last Update: 20 Apr 2016
    Author: Evil33
    Uploader: Player195583

    Who doesn't like the KotOR era? That's right, everyone likes it. Although this isn't the first mod to incorporate KotOR era units, I think it's the first to be specifically limited to that time frame. It's a ways from being a complete mod, but the beginnings seen here may be what the community desires. Bonus: Star Forge included. the_stag

    • 78.7MB
    • 15
    • --

    Kotor mod (0.5)

    Last Update: 20 Apr 2016
    Author: Player195583

    Who doesn't like the KotOR era? That's right, everyone likes it. Although this isn't the first mod to incorporate KotOR era units, I think it's the first to be specifically limited to that time frame. It's a ways from being a complete mod, but the beginnings seen here may be what the community desires. Bonus: Star Forge included. the_stag

  • Unofficial Forces of Corruption Patch (UFoCP)

    Unofficial Forces of Corruption Patch (UFoCP)

    Last Update: 17 Aug 2021
    Author: AlyMar1994
    Uploader: AlyMar1994

    A comprehensive bug-fixing mod for Petroglyph's "STAR WARS: Empire at War – Forces of Corruption" ("FoC") expansion. The goal of the Unofficial Forces of Corruption Patch (also "UFoCP") is to correct as many errors that Petroglyph ignored within FoC as possible, to whatever limit is available within the Alamo engine.

    • 14.7MB
    • 14
    • --

    Unofficial Forces of Corruption Patch (UFoCP)

    Last Update: 17 Aug 2021
    Author: AlyMar1994

    A comprehensive bug-fixing mod for Petroglyph's "STAR WARS: Empire at War – Forces of Corruption" ("FoC") expansion. The goal of the Unofficial Forces of Corruption Patch (also "UFoCP") is to correct as many errors that Petroglyph ignored within FoC as possible, to whatever limit is available within the Alamo engine.

  • StarlightENB with SweetFX 2.0 - AotR

    StarlightENB with SweetFX 2.0 - AotR

    Last Update: 07 Jan 2016
    Author: SweetFX_Boris Vorontsov_Mhesser
    Uploader: Mhesser

    Little graphical improvement for Awakening of the Rebellion / Forces of Corruption

    • 50.2MB
    • 13
    • --

    StarlightENB with SweetFX 2.0 - AotR

    Last Update: 07 Jan 2016
    Author: Mhesser

    Little graphical improvement for Awakening of the Rebellion / Forces of Corruption

  • Rebel Pelta Command-Carrier Frigate

    Rebel Pelta Command-Carrier Frigate

    Last Update: 01 Aug 2016
    Author: Sly442
    Uploader: Sly442

    This is a modified version of Warb Null's Pelta Frigate to match the Pelta Frigate used by the Rebellion (Phoenix Home). It is complete with damage particles and death clone though there is no XML.

    • 5.1MB
    • 11
    • --

    Rebel Pelta Command-Carrier Frigate

    Last Update: 01 Aug 2016
    Author: Sly442

    This is a modified version of Warb Null's Pelta Frigate to match the Pelta Frigate used by the Rebellion (Phoenix Home). It is complete with damage particles and death clone though there is no XML.

  • Planet Placement Tool (1.0)

    Planet Placement Tool (1.0)

    Last Update: 20 Apr 2016
    Author: _237th_SC_Com_Bly
    Uploader: 237thSCComBly

    Frequent mapper, _237th_SC_Com_Bly, has given all of us a tool for making our own Galactic Conquest planets. This rar file contains an image of the galaxy with a grid over it in order to help you all plot the coordinates of your own planets. If you're looking to make some new planets for the Galactic Conquest mod and are not sure exactly where to put them, then this will be a very helpful tool. This can be used to easy place a planet at the place you want it. This requirs word to use. Open the Word doc and see how easy it is to use. Cöordenates may have a diviate of 2.

    • 474KB
    • 11
    • --

    Planet Placement Tool (1.0)

    Last Update: 20 Apr 2016

    Frequent mapper, _237th_SC_Com_Bly, has given all of us a tool for making our own Galactic Conquest planets. This rar file contains an image of the galaxy with a grid over it in order to help you all plot the coordinates of your own planets. If you're looking to make some new planets for the Galactic Conquest mod and are not sure exactly where to put them, then this will be a very helpful tool. This can be used to easy place a planet at the place you want it. This requirs word to use. Open the Word doc and see how easy it is to use. Cöordenates may have a diviate of 2.

  • Bly's Realistic Space Changes (BRSC) (1.0)

    Bly's Realistic Space Changes (BRSC) (1.0)

    Last Update: 20 Apr 2016
    Author: _237th_SC_Com_Bly
    Uploader: 237thSCComBly

    Pretty much a continuation of Bly's realistic space mod. I kinda like it, personally. Try it out, and give CONSTRUCTIVE feedback.

    • 40.5MB
    • 8
    • --

    Bly's Realistic Space Changes (BRSC) (1.0)

    Last Update: 20 Apr 2016

    Pretty much a continuation of Bly's realistic space mod. I kinda like it, personally. Try it out, and give CONSTRUCTIVE feedback.

  • Planet Placement Tool

    Planet Placement Tool

    Last Update: 29 Jun 2017
    Author: thereallgr
    Uploader: thereallgr

    The planet placement tool is a tool originally created for the development process of Yuuzhan Vong at War. It allows you to quickly change the planet layout on the galaxy map, and re-size the galaxy map as a whole.

    • 251KB
    • 8
    • --

    Planet Placement Tool

    Last Update: 29 Jun 2017
    Author: thereallgr

    The planet placement tool is a tool originally created for the development process of Yuuzhan Vong at War. It allows you to quickly change the planet layout on the galaxy map, and re-size the galaxy map as a whole.

  • Empire at War Build Tool

    Empire at War Build Tool

    Last Update: 27 Feb 2019
    Author: thereallgr
    Uploader: thereallgr

    The EaW build tool allows for automated building of mod binary files and cooking of mods into *.meg files. Packaging mods allows to get rid of overhead and fragmentation issues when loading game data into memory, and allows for AI files to be read properly by the game.

    • 288KB
    • 8
    • --

    Empire at War Build Tool

    Last Update: 27 Feb 2019
    Author: thereallgr

    The EaW build tool allows for automated building of mod binary files and cooking of mods into *.meg files. Packaging mods allows to get rid of overhead and fragmentation issues when loading game data into memory, and allows for AI files to be read properly by the game.

  • New Galaxy Mod (2.0)

    New Galaxy Mod (2.0)

    Last Update: 20 Apr 2016
    Author: _237th_SC_Com_Bly
    Uploader: 237thSCComBly

    Version 2.0 -New Gc's -Fixed campaign -New maps -ZIP not RAR like last time Comming next: -massive ammount of maps -FOTG 0.95 I especially like the replacement of the stock FOC maps. Some of the replacement maps are from vanilla EAW single player campaign, some of them appear to be tweaks of those maps, while others are original maps placed into this mod. The placement of planets into their canon locations makes me happy. There are also some new Galactic Conquests to challenge you. The historical accuracy is now much better and several levels contain surprises. This is a series that I am enjoying more than I probably should. the_stag

    • 5.4MB
    • 5
    • --

    New Galaxy Mod (2.0)

    Last Update: 20 Apr 2016

    Version 2.0 -New Gc's -Fixed campaign -New maps -ZIP not RAR like last time Comming next: -massive ammount of maps -FOTG 0.95 I especially like the replacement of the stock FOC maps. Some of the replacement maps are from vanilla EAW single player campaign, some of them appear to be tweaks of those maps, while others are original maps placed into this mod. The placement of planets into their canon locations makes me happy. There are also some new Galactic Conquests to challenge you. The historical accuracy is now much better and several levels contain surprises. This is a series that I am enjoying more than I probably should. the_stag