Mods
- Refine results Found 25 results.
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StixsworldHD's HD-4K Experience
This mod/preset is designed to help you enjoy your game in DX12 and to get the sharpest, cleanest image you may get out of your game without the need to force anything upon your gpu and taken a massive performance hit. Also this will solve issues sum may be experiencing with shadows in the game.
- 2KB
- 15
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StixsworldHD's HD-4K Experience
This mod/preset is designed to help you enjoy your game in DX12 and to get the sharpest, cleanest image you may get out of your game without the need to force anything upon your gpu and taken a massive performance hit. Also this will solve issues sum may be experiencing with shadows in the game.
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Battlestar Bellerophon - Outline ONE
Inspired by Battlestar Galactica, Battlestar Bellerophon is a map for Star Trek: Voyager Elite Force which was originally released in 2007.
- 11.6MB
- 7
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Battlestar Bellerophon - Outline ONE
Inspired by Battlestar Galactica, Battlestar Bellerophon is a map for Star Trek: Voyager Elite Force which was originally released in 2007.
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Reshade for Elite Force Graphic Overhaul Project
This is a reshade preset i made for the Elite Force: Graphic Overhaul Project which can be found on moddb.
- 8KB
- 6
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Reshade for Elite Force Graphic Overhaul Project
This is a reshade preset i made for the Elite Force: Graphic Overhaul Project which can be found on moddb.
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Battlestar Bellerophon - Texture pack
This texture pack will remove the NX01 mod dependency from the "Battlestar Bellerophon" map and makes it compatible for either the default game or other (populair) modifications like the RPG-X mod, In2tagibb or TOS Weapons mod.
- 10.0MB
- 5
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Battlestar Bellerophon - Texture pack
This texture pack will remove the NX01 mod dependency from the "Battlestar Bellerophon" map and makes it compatible for either the default game or other (populair) modifications like the RPG-X mod, In2tagibb or TOS Weapons mod.
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A ctf map someone from High School (2007/2008?) requested. It is small, and includes the HS persons' (ChessClub) song that they made. It is two clubs connected via transporters. Supports Deathmatch and CTF modes.
- 5.3MB
- 3
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A ctf map someone from High School (2007/2008?) requested. It is small, and includes the HS persons' (ChessClub) song that they made. It is two clubs connected via transporters. Supports Deathmatch and CTF modes.
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Author not specified.
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Quote from original readme, since applies here: "I wanted to have a map to train with group tactics. There are defenses as you probably will see soon." This is another in the battletactic lineup, but it deals with a more naturistic scene. There are trees that one can hide in, bushes to hide behind, pillbox like things, and a building sepera
- 1.9MB
- 2
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Quote from original readme, since applies here: "I wanted to have a map to train with group tactics. There are defenses as you probably will see soon." This is another in the battletactic lineup, but it deals with a more naturistic scene. There are trees that one can hide in, bushes to hide behind, pillbox like things, and a building sepera
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Villa Complex (Best Of Series)
Tech: 10 Balance: 10 Quality: 9 FunFactor: 9 Stability: 10 Creativity: 9 Item Placement: 9 Installation Instructions: 10 Overall Rating: 9.5
- 3.1MB
- 2
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Villa Complex (Best Of Series)
Tech: 10 Balance: 10 Quality: 9 FunFactor: 9 Stability: 10 Creativity: 9 Item Placement: 9 Installation Instructions: 10 Overall Rating: 9.5
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This is a project of making a temple RPG map. It is very simple and does not contain any usables. It has the shrine, entrance, shuttle area, and a sleeping area. No mod requirements.
- 357KB
- 2
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This is a project of making a temple RPG map. It is very simple and does not contain any usables. It has the shrine, entrance, shuttle area, and a sleeping area. No mod requirements.
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This map is a RPG version of CTF Battletactic 2. The map include the original CTF Battletactic 2 map as well as three decks for the starbase designed to train cadets. The map has all of the features of a RPG map. Requires the latest version of RPG-X2.
- 5.9MB
- 2
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This map is a RPG version of CTF Battletactic 2. The map include the original CTF Battletactic 2 map as well as three decks for the starbase designed to train cadets. The map has all of the features of a RPG map. Requires the latest version of RPG-X2.
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I wanted to have a map to train with group tactics. There are defenses as you probably will see soon. There are a lot of mini bunkers, with a central bunker, and two warehouses with a passage to the roof, where the flags are. It is a small map, but offers a lot.
- 1.0MB
- 2
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I wanted to have a map to train with group tactics. There are defenses as you probably will see soon. There are a lot of mini bunkers, with a central bunker, and two warehouses with a passage to the roof, where the flags are. It is a small map, but offers a lot.
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Tech: 9 Quality: 10 FunFactor: 9 Creativity: 10 Item Placement: 9 Size vs. Usefulness: 9 Overall Rating: 9.3
- 13.3MB
- 1
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Tech: 9 Quality: 10 FunFactor: 9 Creativity: 10 Item Placement: 9 Size vs. Usefulness: 9 Overall Rating: 9.3
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This is an older RPG map project I started, fully mapped, but never got the correct entities or sounds implemented. Consists of entrance, OPS, mini-holodeck, armory, sickbay, science lab, mess hall, quarters, captain quarters, upstairs bathroom, main bathroom. Intended to be used as an underground rp map. There are RPG-X 2.2 b6 implemented, so need
- 2.9MB
- 1
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This is an older RPG map project I started, fully mapped, but never got the correct entities or sounds implemented. Consists of entrance, OPS, mini-holodeck, armory, sickbay, science lab, mess hall, quarters, captain quarters, upstairs bathroom, main bathroom. Intended to be used as an underground rp map. There are RPG-X 2.2 b6 implemented, so need
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The last map made in the Battletactic map series. This map was used to test out the concept of a photon jump, one lane definately uses this concept. You can also jump with the grenade launcher, and the alt-fire on the scavenger rifle.
- 194KB
- 1
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The last map made in the Battletactic map series. This map was used to test out the concept of a photon jump, one lane definately uses this concept. You can also jump with the grenade launcher, and the alt-fire on the scavenger rifle.
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I wanted to make another tactic like map. Well, the center is your place where most action will take place as the other side tries to storm the center and then storm your lines. It is huge and hopefully you will like it. It is almost like a city is at the center and both teams are pushing towards the center.
- 1.4MB
- 1
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I wanted to make another tactic like map. Well, the center is your place where most action will take place as the other side tries to storm the center and then storm your lines. It is huge and hopefully you will like it. It is almost like a city is at the center and both teams are pushing towards the center.
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I didn't make this mod, it was made by MrElusive & Marcus Zapf.
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A skeletal cowboy.
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This mod adds four new characters into RPG-X: Joules, L'Tress, Tauros, and Samantha. It also adds additional uniform options for the character Jiral. Each player skin have Admiral, Cadet, Combat, Dress, Dress Admiral, Main, Main (Damaged), and Voyager uniform choices. Samantha also has various Counsellor uniform as seen on Counsellor Troi in TNG
- 18.3MB
- 1
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This mod adds four new characters into RPG-X: Joules, L'Tress, Tauros, and Samantha. It also adds additional uniform options for the character Jiral. Each player skin have Admiral, Cadet, Combat, Dress, Dress Admiral, Main, Main (Damaged), and Voyager uniform choices. Samantha also has various Counsellor uniform as seen on Counsellor Troi in TNG
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This is the updated version of the ctf_ambush map by stukkato. the update fixes several things on the map, which includes an added loading screenshot, doors have been fixed to work correctly, flag cups were removed, and some of the graffiti has been removed as well. the original version of this file is located here, it is required to use the updated version. Ambush
- 1.5MB
- 0
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This is the updated version of the ctf_ambush map by stukkato. the update fixes several things on the map, which includes an added loading screenshot, doors have been fixed to work correctly, flag cups were removed, and some of the graffiti has been removed as well. the original version of this file is located here, it is required to use the updated version. Ambush