Mods
- Refine results Found 61 results.
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Tool to patch the game and allow for mods to be loaded. This is required to use any mod!
- 900KB
- 611
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Tool to patch the game and allow for mods to be loaded. This is required to use any mod!
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Helper library required by some mods.
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Loosen restrictions on placing structures.
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Skip the intro cinematic.
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Helper to align buildings on placement.
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Rotate and align new buildings with existing ones on placement.
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This mod will prevent your bots to decay overtime and get damaged irreversibly. They will still need to be repaired, but they wont die. This mod needs Redirector in order to work.
- 3KB
- 193
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This mod will prevent your bots to decay overtime and get damaged irreversibly. They will still need to be repaired, but they wont die. This mod needs Redirector in order to work.
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Manage storage across your base. Define filters and transfer resources between storage buildings.Compatible with Unity Mod Manager or older Patcher/Redirector.
- 45KB
- 189
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Manage storage across your base. Define filters and transfer resources between storage buildings.Compatible with Unity Mod Manager or older Patcher/Redirector.
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A new camera with less restrictions!
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Automatically places connections when placing modules.
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Automatically enables/disables alerts in case of disaster or intruders.
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First person view from your colonists!
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this mod speeds up the speed at witch colonists pass through the airlocks. it comes with a config that lets you choose the speed.
- 8KB
- 136
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this mod speeds up the speed at witch colonists pass through the airlocks. it comes with a config that lets you choose the speed.
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Updated version of the mod patcher for modern versions on Planetbase. Used to patch the game to use the Planetbase Framework, a system for creating new mods. Using this system, mods should be easier to write, more stable, and faster than ever before.
- 249KB
- 121
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Updated version of the mod patcher for modern versions on Planetbase. Used to patch the game to use the Planetbase Framework, a system for creating new mods. Using this system, mods should be easier to write, more stable, and faster than ever before.
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this mod ads a few game changes that make the game more fun to play. for example the MedKitstorage now has more space. instead of 8 medkits.
- 3KB
- 112
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this mod ads a few game changes that make the game more fun to play. for example the MedKitstorage now has more space. instead of 8 medkits.
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Intruders are no longer your problem.
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Ships now carry more than 5 passengers per ship. this mod makes colonist ships carry more people so you don have to build 20 platforms to get a few colonists.there is a config included where you can set the minimum colonists per ship.
- 7KB
- 84
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Ships now carry more than 5 passengers per ship. this mod makes colonist ships carry more people so you don have to build 20 platforms to get a few colonists.there is a config included where you can set the minimum colonists per ship.
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Increase the game speed past 4x. There is a limit to where ship animations don't complete if speed is set too high so this mod is restricted to max playable speed.
- 2KB
- 78
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Increase the game speed past 4x. There is a limit to where ship animations don't complete if speed is set too high so this mod is restricted to max playable speed.
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jPBCE Planetbase Challenge (Mission) Editor v 1.0
Challenge editor with UI to generate a xml fileAllows to change almost all parameters in game including terrain generation valuesSource Code:https://github.com/provector/jPBCE
- 1.7MB
- 77
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jPBCE Planetbase Challenge (Mission) Editor v 1.0
Challenge editor with UI to generate a xml fileAllows to change almost all parameters in game including terrain generation valuesSource Code:https://github.com/provector/jPBCE
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Reduces the need for Spares on Solar panels and Wind turbines (to a third)