Mods
- Refine results Found 33 results.
-
Full readme file located here:https://mythical-realms.github.io/Mythical-Realms/
-
A newer version of this mod is included in my Mythical Realms mod and does NOT need to be installed if you use Mythical Realms:https://www.nexusmods.com/masterofmagic/mods/21/New version 2.0.0 (as of 2023/2/16) adds all new art for heroes!A mod that adds 30 more new heroes to the game.
- 22.8MB
- 23
- --
A newer version of this mod is included in my Mythical Realms mod and does NOT need to be installed if you use Mythical Realms:https://www.nexusmods.com/masterofmagic/mods/21/New version 2.0.0 (as of 2023/2/16) adds all new art for heroes!A mod that adds 30 more new heroes to the game.
-
This mod changes the rewards for fighting monster locations. Instead of always randomly generating an item, now you will always get one of the 250 premade items.
- 6KB
- 13
- --
This mod changes the rewards for fighting monster locations. Instead of always randomly generating an item, now you will always get one of the 250 premade items.
-
Unzip in to the Mods directory by default at C:\Users\%userprofile%\AppData\LocalLow\MuHa Games\MoM\Mods. The text file called, "Custom Hero Modding Guide.txt" has all the info you need.
- 820KB
- 10
- --
Unzip in to the Mods directory by default at C:\Users\%userprofile%\AppData\LocalLow\MuHa Games\MoM\Mods. The text file called, "Custom Hero Modding Guide.txt" has all the info you need.
-
Increases the maximum level for a unit to 20.
-
This mod will make cities more difficult to conquer, especially later in the game. Walls now convey a +1 armor bonus to each defending unit for the entire battle. Adds some new defensive options for cities that will fire upon attackers.
- 105KB
- 8
- --
This mod will make cities more difficult to conquer, especially later in the game. Walls now convey a +1 armor bonus to each defending unit for the entire battle. Adds some new defensive options for cities that will fire upon attackers.
-
This mod restores the original v1.31 Master of Magic balance for gold, production and unrest by modifying buildings and city enchantments. There is an optional version that also changes the Noble hero ability to its original behavior.
- 7KB
- 6
- --
This mod restores the original v1.31 Master of Magic balance for gold, production and unrest by modifying buildings and city enchantments. There is an optional version that also changes the Noble hero ability to its original behavior.
-
Scanix's Mini Mod - Additional Wizards and Heroes
This mod adds 4 new playable wizards: Arthas (based on the Lich King from World of Warcraft), Malekith (based on Dark Elves leader from Total War: WARHAMMER II), Thrór (dwarven hero) and Zadkiel (celestial being helping mortals). The mod adds also 2 hireable heroes: Zraghor the Necromancer and Morathi the Hag Sorceress.
- 18.9MB
- 6
- --
Scanix's Mini Mod - Additional Wizards and Heroes
This mod adds 4 new playable wizards: Arthas (based on the Lich King from World of Warcraft), Malekith (based on Dark Elves leader from Total War: WARHAMMER II), Thrór (dwarven hero) and Zadkiel (celestial being helping mortals). The mod adds also 2 hireable heroes: Zraghor the Necromancer and Morathi the Hag Sorceress.
-
This mod is included in my Mythical Realms mod and does NOT need to be installed if you use Mythical Realms:https://www.nexusmods.com/masterofmagic/mods/21/As the name implies this makes heroes better:- Hero skill adjustments and 2 new skills.- Buffs to existing heroes, some have new skills.- Rework a
- 570KB
- 6
- --
This mod is included in my Mythical Realms mod and does NOT need to be installed if you use Mythical Realms:https://www.nexusmods.com/masterofmagic/mods/21/As the name implies this makes heroes better:- Hero skill adjustments and 2 new skills.- Buffs to existing heroes, some have new skills.- Rework a
-
Adds a race of Blood Elves from Blizzards Warcraft series.
-
This mod makes a number of very small adjustments to improve game play enjoyment.
-
This mod enhances the orc race so it is more exciting to play. In addition to rebalanced units, there is a new Druid unit that is an upgraded shaman with a unique spell called earthbond. In addition, all orcs gain the frenzy passive, which boosts their melee strength when they are injured.
- 2.2MB
- 3
- --
This mod enhances the orc race so it is more exciting to play. In addition to rebalanced units, there is a new Druid unit that is an upgraded shaman with a unique spell called earthbond. In addition, all orcs gain the frenzy passive, which boosts their melee strength when they are injured.
-
This mod is included in my Mythical Realms mod and does NOT need to be installed if you use Mythical Realms:https://www.nexusmods.com/masterofmagic/mods/21/This mod adds a researchable, uncommon Arcane realm direct damage spell that any wizard can acquire regardless of spell books owned.
- 139KB
- 2
- --
This mod is included in my Mythical Realms mod and does NOT need to be installed if you use Mythical Realms:https://www.nexusmods.com/masterofmagic/mods/21/This mod adds a researchable, uncommon Arcane realm direct damage spell that any wizard can acquire regardless of spell books owned.
-
Small breaf:This is a racial mod for Master Of Magic, the Drowned Dead.
-
Solitude Aeturnus - Tactical Combat Mod
100% of the mod is on tactical combat. Roughly, it can be split into three overlapping sections: combat AI, terrain effects and unit abilities.
- 5.8MB
- 2
- --
Solitude Aeturnus - Tactical Combat Mod
100% of the mod is on tactical combat. Roughly, it can be split into three overlapping sections: combat AI, terrain effects and unit abilities.
-
Expands the choices for minimum distance between towns. Allows you to set it to 4, 5, 6, 7, 8, 9, or 10 hexes/tiles! This does not change the cachement area around the towns for what resources it gets, only how far apart towns have to be.
- 120KB
- 2
- --
Expands the choices for minimum distance between towns. Allows you to set it to 4, 5, 6, 7, 8, 9, or 10 hexes/tiles! This does not change the cachement area around the towns for what resources it gets, only how far apart towns have to be.
-
Improved version of the Gnolls. Currently they are one of the strongest in the early game but once the game continues they cannot stand against most of the units. COMPATIBLE with Mythical Realms. To be fully compatible it has been created as a new race. check readme.html file for more info. Also translated to Spanish
- 8.3MB
- 2
- --
Improved version of the Gnolls. Currently they are one of the strongest in the early game but once the game continues they cannot stand against most of the units. COMPATIBLE with Mythical Realms. To be fully compatible it has been created as a new race. check readme.html file for more info. Also translated to Spanish
-
Original MoM Title and Battle Music
Replaces the title screen music and different battle music with the original tracks from the original Master of Magic.
- 105.4MB
- 1
- --
Original MoM Title and Battle Music
Replaces the title screen music and different battle music with the original tracks from the original Master of Magic.
-
This mod disables the construction of settlers. The INITIAL ECONOMY setting will decide if you get 1, 2 or 3 settlers to start with.
- 5KB
- 1
- --
This mod disables the construction of settlers. The INITIAL ECONOMY setting will decide if you get 1, 2 or 3 settlers to start with.
-
This mod is included in my Mythical Realms mod and does NOT need to be installed if you use Mythical Realms:https://www.nexusmods.com/masterofmagic/mods/21/This mod changes High Elf, Orc, and Beastmen Magician units to have different names and replaces their Fireball spells with other spells. High Men and Draconians Magician
- 4KB
- 1
- --
This mod is included in my Mythical Realms mod and does NOT need to be installed if you use Mythical Realms:https://www.nexusmods.com/masterofmagic/mods/21/This mod changes High Elf, Orc, and Beastmen Magician units to have different names and replaces their Fireball spells with other spells. High Men and Draconians Magician