About this mod
An ancient dungeon called Nirnmire Grotto holds an ancient secret but its catacombs are filled with poisonous gas keeping anyone from venturing it's depths.
- Requirements
- Permissions and credits
-
Translations
- German
- Donations
by: venjhammet
Far south of Dragonbridge lies an old Nordic ruin called Nirnmire Grotto. This dungeon is filled with poisonous gases and no one has been able to venture into its depths. Until recently the poisonous gases somehow receded and a small group of Forsworn has managed to enter the dungeon determined to find the hidden relic beneath the catacombs.
-dungeon uses only vanilla asset
-standard difficulty dungeon
-Radiant Quest enabled
-dungeon cells fully navmesh and optimized with room-bound
-no posting on another site please, show some respect
-fully compatible with all of my other standalone dungeons, reworked dungeons, Hammet Dungeon Pack 1, Valefrost, and New Vominheim.
-Requires SE with v1.5.97.0.8. Can be used for AE v1.6.353., v1.6.640, GOG version, v1.6.1130.0.8, and the latest 1.6.1170.0.8. This mod is not SKSE-dependent.
*Please take note:
NOT COMPATIBLE with "Hammet Dungeon Pack 2"
As for SE and AE versions. I think you can use any of them on whatever version you have since I don't use SKSE. But for formality's sake, please grab the right version for your game. For the GOG version just grab the latest v1.6.640
changelog:
v1.04
-changed the lighting template on all cells
v1.03
-change the trigger ambush on the final boss, it was susceptible to exploit
-added additional room on 2nd cell
-increased the charge duration of the reward item
v1.02
-added room on 3rd cell
-fixed final boss may wield no weapon at an early level
v1.01
-relocated due to conflict on other dungeon mod
-relocation is just a few feet away from its original place
Please don't forget to endorse my mods. Feel free to drop by at my Discord and please if you like my work, you can support me by dropping by at Kofi and Patreon.