About this mod
completely arbitrarily changes a lot of perfect meshes for no reason
Requirements
DLC requirements
Dead Money
Honest Hearts
Old World Blues
Lonesome Road
Permissions and credits
Credits and distribution permission
Other user's assets
All the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permission
You are not allowed to upload this file to other sites under any circumstances
Modification permission
You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permission
You are not allowed to convert this file to work on other games under any circumstances
Asset use permission
You are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being sold
You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation points
You are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Translations
Russian
Portuguese
Italian
French
Translations available on the Nexus
Russian
Author: Quickmatic
Skinned Mesh Improvement Mod RU
Portuguese
Author: u00c
skinned mesh improvement PT-BR 2024
French
Author: onvil - traduit par zebumper
Skinned mesh improvement mod (10) - Traduction francaise
Italian
Author: GiuliettoModderino
skinned mesh improvement mod Traduzione Italiana
Changelogs
Version 14
reorder most block order edits to fit vanilla texturesets; should improve compatibility by a lot
Version 13
convert to fomod to clean up files page
improve rigging on liberty prime
add roughness map support
re export combat armor mk1 and mk2
re export eulogy jones
add radroach
remove cazador skeletons
Version 12
fix veronica robes normal map path
fix securitron skeleton orientation
re export cyberdogs
revert changes to remnant fx addons
re export enclavepowerarmor
re export winterized combat armor
fix sentrybot skeleton constraints & head hitbox offset
edit a bunch of constraints
fix mister gutsy ragdoll eyeball detaching
re export a bunch of crap
robot glow maps are now baked into their idle death and unconscious animations
now soft requires jip ln and knvse
Version 11
re export armor/troupers
re export armor/legion
remove yup dependency
add headgear/legionhelmets
correct legion decanus paths
re export combat armor
add breathing mask
add armor/caesar
Version 10
fix/disable bad egms on trooper helmets
new female variant of trooper helmets
fix remnants fan visibility
re export 1950stylecasual02 male
Version 9
fix joshua grahams neck
less godawful ranger neck covers
corrected trishape flags
Version 8
fix trader env mapping flag
fix anchorage combat armor file paths
Version 7
bsas are for scrubs
fix radscorpion collision materials
fix slave rags dumper clipping
fix marcus weighting
fix oliver cap skinned flag
Version 6
fix businesswear texturesets being broken only in the fnv plugin
re export fnv space suit
patch hole in male pipboys
fix lab coat texture sets
re export cass outfit
fix messed up trooper mp helmet inherited from ttw
maybe fixed skeletons getting discombobulated on load
add tattering alpha to centurion skirts
fix spinebreaker weighting
fix sentry bot wire weights and texture paths
flagged as esm because i am that based
packed into a bsa because that is what sigmas do
Version 5
re exported a lot of crap
fixed major file regressions from version 3 -> 4
add molerat
add point lookout tribals
add robobrain glass env mask
Version 4
add blowflies, ants, cazadores, owb skeleton
fix z buffer flag on tesla helmet fx
remove transforms on sentryturret
re export mb01 for alignment
Version 3
higher resolution welding mask texture
new env mapping for welding mask
made ncr outfits more watertight
fixed pipboy controller icons
fixed pimpboy controller icons
corrected lettering on follower coats
new normals and specular for follower coats
mesh mesh mesh mesh mesh this mod requires conflict resolution on larger mod lists reduces draw calls reduces triangle count when applicable reduces vertex count when applicable (theoretically) improves frame rate fixes shader flags (alpha, environment mapping, environment mapping fade) fixes degenerate uvs improves mesh lighting cleans up some mesh deformations neck and wrist vertex normals are aligned to vanilla heads and hands to decrease seam visibility fixes mirrored uv lighting (and adds a seam in their place, oh well) reorders nif blocks to maximize surface area that blood decals can appear on adjusts existing and adds new vertex colors adds dismemberment partitio ns and gorecaps to child outfits flattens the feet of some female meshes (no more invisible high heels) clears mesh transforms adjusts skeleton properties (mass, material, projectilenode orientation) deletes useless animation data from edited skeletons adds female pimpboy adds new environment mapping to meshes adds unknown10 flag for compatibility with real time cubemaps adds missing specular to normal maps reimplements and adds new glow maps (robots especially) adds death kfs to disable aforementioned glow maps (robots exclusively) duplicate meshes h ave been ditched in favor of texturesets mods that rely on vanilla texturesets will have to be patched any patch i make will be for mods that i use clipping will probably still happen bad deformations will probably still exist practically all outfits from new vegas and 3 are covered a few creatures are covered specular and env masks were made and adjusted while using real time cubemaps updates come when i feel like it