Skyrim Special Edition

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Enodoc

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Enodoc

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About this mod

Expands Open Civil War's Defense battles with full journal entries, quest objectives and prompts by courier.

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Fully-voiced add-on for Open Civil War by simtam which extends the siege quests and objectives; particularly the Defense quests, but with some minor tweaks to every siege.

Features

  • A full "Defense of Skyrim" quest, triggered when your holds are invaded by the enemy as part of OCW. These missions will be delivered by Courier (using my Civil War Couriers Framework) a few in-game hours after a hold comes under attack.
  • Extended the number of turns for an active invasion to resolve in OCWWargame from 3 to 5 (to give more time for the defense quest to be played after the courier delivers the mission).
  • More logical dialogue when reporting in to the Commander to defend a hold - they will no longer tell you about missions you can't actually do.
  • New in v1.3: Siege of Whiterun - Whiterun can now come under siege again, and potentially be lost, if you have already lost Markarth or Riften.
  • Major Capital Sieges - Riften and Markarth (OCWSiegeDUP / CWSiegeObj)
    • Updated objectives and added full journal entries and unique names for each variant of this quest.
    • Added a Fast Travel option to Rikke and Galmar's dialogue at the hold base camp so you can travel directly to the military forward camp outside the city. (Also works for Whiterun, Windhelm and Solitude!)
    • Updated the dialogue for the General's Speech scene at the start of the quest, and the Jarl's Surrender scene at the end of the quest, for all variants of the quest.
    • Defense quests can be failed if (and only if) all your allied defenders are killed. The objectives to Defend Gates and Defend Barricades are optional; the only objective you need to complete is Destroy Attackers. Note that the first Riften or Markarth Defense will always fail.
    • Attack quests can be failed if (and only if) all your allied attackers are killed. The objective to Destroy Defenders is optional; the objectives you need to complete are Break Barricades, Open Gates, and Enter City.
    • The bug which occasionally caused the objectives to stall when in the Jarl's palace, and which caused the quest to complete with the message "Completed: Battle of [...]", should be fixed.
    • The vanilla script which controls Markarth Exterior Gate (and causes it to open or close at the wrong times) has been rewritten to address the error, superseding the OCW script which fixed this before. (Although it still bugs out sometimes.)
    • The optional OCW file "cwprep_test02.esp" has been rolled into this mod - CWPrepareCity should now start more reliably in a heavy load order.
    • Restored cut Civil War quest "CWEscapeCity" - if you fail a Markarth or Riften Defense, you can now enter the city and escort the deposed Jarl to safety.
  • Minor Capital Sieges - Falkreath, Dawnstar, Morthal, Winterhold (CWFortSiegeCapital)
    • Updated objectives and added full journal entries and unique names for each variant of this quest.
    • The final objective of a defense quest is now "Protect the Jarl"; if this is failed, you will fail the quest and lose the hold.
    • Added dialogue to the Jarls which can be heard if you talk to them immediately after the battle if you fail a defense quest.
    • Fixed an error in the Longhouse Door script which stopped it from locking properly during a siege.
  • Added a final objective to "Kill the Fort Commander" in Fort Sieges (CWFortSiegeFort).
  • Added Fort Defense missions "Skirmish at Fort <x>" - when a hold is Contested, you can now either Defend City or Defend Fort to repel the attackers.
    • Fort Defense missions cannot be failed.
  • Completing "Rescue from Fort" missions (CWMission04) should no longer bypass the ability to play through a capital siege in that hold.
  • Removed the OCW failsafe in CWFortSiegeFort which could otherwise cause capital sieges to be skipped. If you don't want capital sieges, don't play OCW!
  • Recreated from scratch cut Civil War quest "CWMission08" (the one with the giant and the cow) - this triggers the first time you have to defend Markarth or Riften.
  • OCWWargame is now force-started immediately after the Battle for Whiterun, rather than during a later quest, so defense sieges can trigger sooner.
  • Added unique names for OCW's Relief of Solitude and Relief of Windhelm quests.
  • Edited the flags on the Civil War map table - contested holds now have the attacker's color on top, and colors for Whiterun/neutral and Forsworn have been swapped.
  • Various minor grammatical tweaks to Open Civil War dialogue text, NPC titles, and objective text.
  • Various tweaks and fixes by OCW scripts to enable the siege quests to work are superseded by direct edits to vanilla scripts instead.
  • A few tweaks to the progress of objectives and stages for all Civil War Siege quests for consistency (shared across my Civil War mods).


Compatibility

This mod edits numerous scripts and quest fragments including those for CWAttackCityCWSiege, CWSiegeObj, CWObj, CWFortSiegeCapital, CWMission04, and CWFortSiegeFort, and will not be compatible with anything else that edits those scripts. Check for loose file overwrite conflicts.