A simple mod that adds some cool abilities when you mod the pip-boy. Will conflict with mods that affect the pip-boy. Will make patches soon.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
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I wanted to create a way where you can auto-loot, auto-hack, and auto-lockpick. I did this by making the Pip-Boy to where you can modify it, you can modify it with one of these abilities at a time. The things needed for the module will be available once the modification is added to the Pip-Boy.What can you get when modifying the Pip-Boy:Auto-HackAuto-LockpickAuto-Loot Auto-Scrap (On bethesda.net it will be called Auto-Recycle)The utilities will be available in the chem lab under utilities when you add the mod to the pip-boy.