HARD REQUIREMENT. Used to ensure compatibility with other weapon mods.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 2.0.2
Updated to fix a FormID typo in the .ini.
Version 2.0.1
Updated to include Munitions 20mm caliber ammo.
Version 2.0.0
Overhauled - Now uses RobCo Patcher to automatically apply changes to weapon damage by ammo caliber.
Thanks bp42s!
I always hated how the damage types in Fallout 4 are very inconsistent; this mod aims to change that!
All weapons damages are now reflective of the base ammo type that that weapon uses. This results in a damage buff for some criminally underpowered weapons, like the Submachine Gun, and small tweaks to other weapons to keep them in line with their counterparts. This mod makes no changes to damage upgrade multipliers from attachments, and automatics still take a small debuff for game balancing.
The damages chosen are intended to give a balanced sandbox and a sense of weapon progression. All damages can be seen in this mod's article section.
With this mod installed, you shouldn't have to worry as much about enemies feeling like bullet sponges.
This mod auto-detects what ammo a weapon is using and makes it use the appropriate damage. This includes all vanilla and modded weapons that use Vanilla ammo, DLC ammo, or Munitions ammo.
Ammo damage changes can be found in the articles tab.
NOTE: -This mod does not require munitions to function, it works automatically -This mod only affects weapons that fire bullets, as they would have consistent damages. No energy weapons have been affected as their damages would come from the weapon itself. No explosives have been affected either.