Fallout 4
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DegenerateDak - DaniDoesMods - bp42s

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DegenerateDak

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About this mod

This mod makes changes to weapon damages to be more accurate to their ammo types.

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I always hated how the damage types in Fallout 4 are very inconsistent; this mod aims to change that! 

All weapons damages are now reflective of the base ammo type that that weapon uses. This results in a damage buff for some criminally underpowered weapons, like the Submachine Gun, and small tweaks to other weapons to keep them in line with their counterparts. This mod makes no changes to damage upgrade multipliers from attachments, and automatics still take a small debuff for game balancing.

The damages chosen are intended to give a balanced sandbox and a sense of weapon progression. All damages can be seen in this mod's article section.

With this mod installed, you shouldn't have to worry as much about enemies feeling like bullet sponges. 

This mod auto-detects what ammo a weapon is using and makes it use the appropriate damage. This includes all vanilla and modded weapons that use Vanilla ammo, DLC ammo, or Munitions ammo.

Ammo damage changes can be found in the articles tab.


NOTE:
-This mod does not require munitions to function, it works automatically
-This mod only affects weapons that fire bullets, as they would have consistent damages. No energy weapons have been affected as their damages would come from the weapon itself. No explosives have been affected either.

Enjoy!