About this mod
Disables all combat music except boss fights, keeps playing environmental tracks.
- Permissions and credits
This mod will disable all combat music except boss fights. Environmental tracks will keep playing.
Installation
Download the Main .zip file and extract the folder it contains to your override folder:
...\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\override
How to disable combat music only in specific levels
In the mod folder, there's an "audio" folder. If you open that folder, you'll see several '.gamedatabundle' files, for example dungeon_hasango.gamedatabundle
Each of these files corresponds with a environmental music track, and are disabling all combat music in levels that use that environmental music track.
You can delete any of the files (or change their file exensions to something other than `.gamedatabundle`) to reenable the combat music for all scenes that use that file's environmental music.
Here below is a list of each file and their corresponding soundtrack (or specific scenes they will cover):
arena - Will disable combat music in Seeker Slayer Survivor arena fights.
glb_silence - Will disable combat music during the prologue ship fight.
dungeon_beyond - "Arkemyr"
dungeon_cave / dungeon_engwithan - "Engwith"
dungeon_temple - "A Gods-Cursed Ruin"
dungeon_eothas - "Eothas" (in-game version has no strings)
dungeon_gods - "All Gods"
dungeon_hasango / dungeon_magrans_teeth / dungeon_ukaizo - "The Truth Only Gets in Their Way"
dungeon_undead - "What the Goddess of Death Has Touched"
town_huana - "Huana"
town_inn / town_inn_upper - Various, shuffled each time you enter an inn.
town_neketaka_artisan - "Periki's Overlook"
town_neketaka_palace - "Serpent's Crown"
town_neketaka_rauatai - "The Brass Citadel"
town_neketaka_slums - "The Gullet"
town_neketaka_temple - "The Sacred Stair"
town_neketaka_vaillian - "Queen's Berth"
town_port / town_principi - "Any Port in a Storm"
wilderness_beach - "Twin Elms Redux"
wilderness_desert - "At the Gates"
wilderness_jungle - "Dyrwood"