About this mod
Updates Divine Intervention to more closely match OneDnD UA6
- Requirements
- Permissions and credits
- Changelogs
Overhauls Divine Intervention to mostly resemble the OneDnD Unearthed Arcana Playtest 6 rules:
- All 4 original abilities removed (NPC Clerics like Hope and Viconia should still be able to use theirs)
- Since this would make the Devotee's Mace unobtainable, I've added one to the basement in the Stormshore Tabernacle
- Now usable once per Long Rest
- Choose from one of 37 spells of 5th level and below, upcast to 5th level if below
Spell List:
- Aid
- Bane
- Banishment
- Beacon of Hope
- Bless
- Blindness
- Compelled Duel
- Contagion
- Crusader's Mantle
- Cure Wounds
- Death Ward
- Destructive Wave
- Dispel Evil and Good
- Divine Favour
- Flame Strike
- Freedom of Movement
- Glyph of Warding
- Greater Restoration
- Guardian of Faith
- Guiding Bolt
- Healing Word
- Heroism
- Hold Person
- Inflict Wounds
- Lesser Restoration
- Magic Weapon
- Mass Cure Wounds
- Mass Healing Word
- Planar Binding
- Prayer of Healing
- Protection from Evil and Good
- Remove Curse
- Revivify
- Shield of Faith
- Silence
- Spirit Guardians
- Warden of Vitality
Notes:
- This list does not contain every spell on the UA6 Divine Spell List that is implemented in the game, once I added more than 50 entries to the container I started getting game crashes; As the largest spell container in the base game (Disguise Self) only has 32 entries, this may be an undiscovered bug; I also might be completely wrong, and I'd welcome any feedback either way
- All the spells in this mod are unique variants and cannot be affected by any other mods that change their spell effects, however they can be affected by mods that change the status or other affects, like my Dispel Evil and Good - Dismissal
- For whatever reason, this spell container behaves like Hex, and shows the spells in an arbitrary order; I tried to alphabetize or sort by spell level, the order always showed up the same
- Searing Smite and Wrathful Smite are on the list, however I couldn't get them to play nice with the container so I removed them
- PHB spell rules version coming
This mod should be compatible with anything that doesn't edit the passive effects of Divine Intervention
- All 4 original abilities removed (NPC Clerics like Hope and Viconia should still be able to use theirs)
- Since this would make the Devotee's Mace unobtainable, I've added one to the basement in the Stormshore Tabernacle
- Now usable once per Long Rest
- Choose from one of 37 spells of 5th level and below, upcast to 5th level if below
Spell List:
- Aid
- Bane
- Banishment
- Beacon of Hope
- Bless
- Blindness
- Compelled Duel
- Contagion
- Crusader's Mantle
- Cure Wounds
- Death Ward
- Destructive Wave
- Dispel Evil and Good
- Divine Favour
- Flame Strike
- Freedom of Movement
- Glyph of Warding
- Greater Restoration
- Guardian of Faith
- Guiding Bolt
- Healing Word
- Heroism
- Hold Person
- Inflict Wounds
- Lesser Restoration
- Magic Weapon
- Mass Cure Wounds
- Mass Healing Word
- Planar Binding
- Prayer of Healing
- Protection from Evil and Good
- Remove Curse
- Revivify
- Shield of Faith
- Silence
- Spirit Guardians
- Warden of Vitality
Notes:
- This list does not contain every spell on the UA6 Divine Spell List that is implemented in the game, once I added more than 50 entries to the container I started getting game crashes; As the largest spell container in the base game (Disguise Self) only has 32 entries, this may be an undiscovered bug; I also might be completely wrong, and I'd welcome any feedback either way
- All the spells in this mod are unique variants and cannot be affected by any other mods that change their spell effects, however they can be affected by mods that change the status or other affects, like my Dispel Evil and Good - Dismissal
- For whatever reason, this spell container behaves like Hex, and shows the spells in an arbitrary order; I tried to alphabetize or sort by spell level, the order always showed up the same
- Searing Smite and Wrathful Smite are on the list, however I couldn't get them to play nice with the container so I removed them
- PHB spell rules version coming
This mod should be compatible with anything that doesn't edit the passive effects of Divine Intervention