Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
No custom assets included; icons are recycled from base game
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.0.0.1
First pickup should always work now by adding the backpack to the camp inventory if it doesn't already exist when the passive is toggled on.
Will no longer whisk away corpses directly from the ground that still have loot on them.
Adds a passive to all your party members called "Send Bodies to Camp", which, when toggled on:
Sends any bodies that character picks up directly to a backpack in your camp storage (to get around "Send to Camp" being disabled for bodies)
Reduces the weight of any bodies within 2m of the character to 0 so you can pick up the heavier bodies
Grabs bodies within 2m off the ground for you if you still wouldn't be able to pick them up
Known issues:
May not work on the very first body per player (if there is no backpack in the camp storage it must be generated first); just drop the body and try again
May cause issues with characters that were scripted to orbit the body
Completely unable to pick up Steel Watchers for some reason
Can be added to a playthrough at any time; to uninstall, simply toggle the passive off for all characters, save, and then remove the mod file. Script Extender is a hard dependency - the mod can't do anything without it. Mod Fixer (or a mod that has it embedded) is needed for all .pak mods for NEW GAMES ONLY, but it IS needed. We will let you know if/when it becomes a detriment.