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- Completionist - Skyrim Completion Tracker (NG)
Completionist - Skyrim Completion Tracker (NG)
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Version4.0.0.1
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About this mod
Complete MCM quest & item tracking of Skyrim, official DLC and a whole boat load of popular mods available here on the Nexus!
- Requirements
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Nexus requirements
Mod name Notes Address Library for SKSE Plugins Mandatory PapyrusUtil SE - Modders Scripting Utility Functions Mandatory SkyUI Mandatory Off-site requirements
Mod name Notes SKSE64 Mandatory Mods requiring this file
Mod name Notes (FR) Completionist - Quest Tracker Completionist - Quest Tracker (SE-AE) Czech Completionist - Quest Tracker Traduzione italiana Completionist Creation Club and Unofficial Patches Dear Diary DM and Paper (Squish) Fixes If using the DDDM (warm) Completionist Patch. Main Quests and Mage Quest Done Plus Nordic UI Ultrawide Better Scroll Bars Patch Only if you select Completionist Yes Im Sure - Completionist Patch - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
You absolutely do NOT have permission to edit / change or upload this mod anywhere online without getting my permission first, the only exception to this rule are translations. I have no issues with people translating Completionist using the existing files and uploading the translation here on Nexus Mods with a link to this page, if you want to post a translation of Completionist on an external site, please get in touch first and ask.
File credits
DropKicker - Awesome work with Serialization
Shrimperator for helping with hooks
All the RE TeamDonation Points system
This mod is opted-in to receive Donation Points
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Translations
- Spanish
- Italian
- French
- Czech
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Translations available on the Nexus
Language Name French Author: K1ngTr4cker (FR) Completionist - Quest Tracker Italian Author: Kh47 Completionist - Quest Tracker Traduzione italiana Spanish Author: CronosT1 Completionist - Rastreador de Misiones y Objetos Latino-Castellano Czech Author: P4LOO Completionist - Quest Tracker (SE-AE) Czech - Changelogs
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Version 4.0.0.2
- Added tracking for the Mysticism Spell Tome - Spell Tome: Windrunner
- Added tracking for the Mysticism Spell Tome - Spell Tome: Windwalker
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Version 4.0.0.1
- Fixed a CTD when attempting to pick up injected CACO fish from a custom patch.
- Fixed Pinned Item References not being filled when loading a game.
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Version 4.0.0.0
- Fixed mod added Spell Tomes not updating due to missing event registrations.
- Added a new MCM page for official & unofficial custom patches.
- Added shout tracking support to custom patches.
- Added a new hook for full Yes I'm Sure compatibility, now works with enchanting hooks enabled on both mods.
- Added tracking of player kills with funny little auto generated death scenario text in the mcm.
- Added MultiPage MCM support to custom patches. (One MCM page with unlimited entries).
- Added an option to automatically set books as collected when picking them up for people that hate reading them
- Added UI Support to the Crafting Menu, C.O.C.K.S Compatible, Patches found in FOMOD for UI Overhauls
- Fixed an error where highlight text would not pull through on mcm page entries if there was another entry with the same name on the same page (Oblivion Artifacts)
- While optional, New Horizons UI is now recommended for Completionist, Its beautiful and really brings the Completionist MCM to life https://www.nexusmods.com/skyrimspecialedition/mods/87113
- Updated Fancy Fishing Patch to forward changes from Fancy Fishing 1.2
- Major re-work of core systems
- new game recommended for 4.0.0.0
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Version 3.9.1.0
- Added multi mod support to the misc patch ini and increased supported sections to 6 with multitype support.
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Version 3.9.0.9-r2
- Fixed an error in the Fossil Mining patch that would cause a CTD when picking up certain fossils.
- Patch Template change to use an array style for formID's
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Version 3.9.0.9
- Fixed Tracked Locations not showing cleared status.
- Fixed an error where a couple of settings wouldnt save to the profile.
- Fixed a formID lookup error when creating misc patches from the template ini
- Fixed an issue where radiant college quests appeared in the side quests section instead.
- Added colour options for the completion log.
- Added missing 3DNPC quest 'The Queen of Mereth'
- Added conditional checks for Undeath - Classical Lichdom in order to remove tracking for a spell tome removed by that mod
- Added tracking for items from Amulets of Skyrim. - https://www.nexusmods.com/skyrimspecialedition/mods/487
- Added tracking for items, & books from Immersive College of Winterhold. - https://www.nexusmods.com/skyrimspecialedition/mods/17004
- Added tracking for items, books and locations from Artifacts - The Tournament of the ten Bloods - https://www.nexusmods.com/skyrimspecialedition/mods/15264?tab=files
- Added tracking for items from Bad Gremlins Collection - https://www.nexusmods.com/skyrimspecialedition/mods/15092
- Added support for Fishing Preview - https://www.nexusmods.com/skyrimspecialedition/mods/107476 (Patch in FOMOD)
- Added support for Simple Fishing Overhaul - https://www.nexusmods.com/skyrimspecialedition/mods/103440 (Patch in FOMOD)
- Added support for Fishing Not Grinding - https://www.nexusmods.com/skyrimspecialedition/mods/89220 (Patch in FOMOD)
- Added support for Proper Mod-Added Torch Support - https://www.nexusmods.com/skyrimspecialedition/mods/104521 (Patch in FOMOD)
- Added support for Fancy Fishing - Minigame and Tweaks - https://www.nexusmods.com/skyrimspecialedition/mods/89352 (Patch in FOMOD)
- Added tracking for a missing Wyrmstooth quest 'The Naked Nord'.
- Patch Framework updated to allow custom items, books and locations to be tracked through the new INI File.
- Massively overhauled the cell scanner with the following:
~ Item Type Filters
~ Dynamic Quest Marker Functionality (Place a quest marker with a misc. journal entry on a random collectable in the cell)
~ New Hotkey to exclude quest marker references if not reachable.
~ Exterior scanning now supported with configurable scan range. - User created patches using the new .ini framework will now be under a custom header in the MCM and sorted alphabetically based on page name.
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Version 3.9.0.8
- Updated to fix a crash due to Vortex's trashy file staging... The proper fix should really be USE MO2.
- Finished implementing the 'Ignore Completed Entries' setting for MCM searching which apparently I forgot about
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Version 3.9.0.7
- /Release: 19/11/2023
- Added a configurable MCM counter for the blades radiant quests.
- Added error handling and checks for 'Yes I'm Sure' - that mods feature for disabling the disenchanting confirmation message is completely incompatible with Completionist and will result in a CTD when attempting to disenchant items. To combat this, Completionist will automatically disable real time tracking for enchantments while that particular 'Yes I'm Sure' setting is enabled, The setting can be easily disabled by turning it off in the 'Yes I'm Sure' .toml file.
- Fixed completion log duplicating book read events.
- Tracked locations now have their cleared status displayed in the MCM.
- Removed tracking for the 'Fortify Lockpicking' enchantment when Thaumaturgy is installed
- Quest completion is now monitored in real-time (event based so no overhead) and quests will now also appear in the completion log.
- Quest pages now load and refresh considerably quicker due to an overhaul of the MCM API.
- Completion Log Dates will now be retrieved in order. (This was an oversight when choosing std::unordered_map as the serialized container)
- Created a new INI wrapper and patched quest framework which adds support for custom quest tracking through ini files. Documentation can be found within the dev kit in the FOMOD.
- Created a new polymorphed data structure designed to log and serialize how many times quests have been completed, this will replace the existing method of using Global Variables created in the CK
- Fixed notification spam from discovered patch locations when opening the map menu
- Civil War quest tracking is now performed solely in the DLL. The old system used 50 - 50 DLL and Papyrus due to a non reverse engineered member function in <BGS::LocAlias> I now have a workaround for this and as such the quest tracking for the Civil War performs as reliably as the rest of the mod.
- Fixed a localisation error when fetching the weapon enchantments page name in search results.
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Version 3.9.0.6-r5
- Fixed Completion Log pulling the wrong month, for some reason c++ uses 0-11 instead of 1-12.
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Version 3.9.0.6-r4
- Fixed an issue spamming notifications when opening the map menu.
- Fixed an issue with completion log using the wrong conditioning for existing log entries.
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Version 3.9.0.6-r3
- Fixed mod added locations not display names on discovery notifications.
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Version 3.9.0.6-r2
- Fixed an issue where loading a game would enable the Alftand map marker left in from testing.
- Fixed an issue where completion log would only show the latest 5 entrires, again forgot to set back to 126 after testing.
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Version 3.9.0.6
- Release: 09/09/2023
- Added tracking for the generic version of 'Vernaccus and Bourlor'.
- Added tracking for 2 new shouts from Stormcrown - https://www.nexusmods.com/skyrimspecialedition/mods/90659
- Added tracking for the unique weapons from Jaysus Swords - https://www.nexusmods.com/skyrimspecialedition/mods/29415
- Added tracking for the unique weapons from Royal Armory - https://www.nexusmods.com/skyrimspecialedition/mods/6994
- Added tracking for the unique / rare cloaks from Cloaks of Skyrim - https://www.nexusmods.com/skyrimspecialedition/mods/6369
- Added tracking for the 7 unique horses from the "Wild Horses" creation.
- Added a new "Completion Log" feature to the MCM, this feature logs the date and time you complete entries and allows you to see a history of what you have completed in the mod.
- Added 2 new hooks to switch map marker and enchantment tracking to be event based, at the moment map markers and enchantments update when you open the menu, now they are updated in real time.
- Updated support for Favor Quests Seperated - https://www.nexusmods.com/skyrimspecialedition/mods/73903
- Fixed an error that resulted in certain repeatable / radiant quests not updating correctly.
- Fixed tracking of Robbers Gorge dungeon quest.
- Implemented a new MCMHandler class in the DLL to build MCM page arrays dynamically, this improves page loading times significantly and also allows me to bypass Skyrim's 128 element array limit to give Completionist an unlimited number of MCM pages like i did with the search results feature which also allows array lengths of greater than 128 elements.
- Changed the way internal quest array positioning works, it is now possible to have multiple quests in the same section with the same name, which in turn has fixed a good few issues with quests not updating such as "The Jagged Crown" & "Prophet" etc..
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Version 3.9.0.5
- Release: 29-06-2023
- Added full tracking support for items, books and spell tomes from "Requiem" - https://www.nexusmods.com/skyrimspecialedition/mods/60888
- Added full tracking support for items from "Inn Soaps" inc. all 4 variations of the mod. - https://www.nexusmods.com/skyrimspecialedition/mods/29615
- Added tracking for Deathbrand Armor
- Added tracking for Deathbrand Boots
- Added tracking for Deathbrand Gauntlets
- Added tracking for Deathbrand Helm
- Added tracking for Ahzidal's Armor of Retribution
- Added tracking for Ahzidal's Boots of Waterwalking
- Added tracking for Ahzidal's Gauntlets of Warding
- Added tracking for Ahzidal's Helm of Vision
- Added tracking for Ahzidal's Ring of Arcana
- Added tracking for Ahzidal's Ring of Necromancy
- Added tracking for Miraak's Boots
- Added tracking for Miraak's Gloves
- Added tracking for Miraak's Robes
- Added tracking for the 4 unique werewolf rings from Dragonborn.
- Removed tracking for Prelate's Mace as it is not obtainable in game.
- Removed tracking for Sheogorath's Outfit as it is not obtainable in game.
- Removed tracking for Moth Priest's Blindfold as it is not obtainable in game.
- Removed tracking for Karliah's bow as it's not obtainable in normal gameplay
- Removed tracking for Tsun's Armor & Tsun's Battleaxe as they are not obtainable in game.
- Removed tracking for the Japhets Folly map marker. as it is not visible in game
- Removed tracking for Nocturnal's Clothes & Hat as they are not obtainable in game.
- Removed tracking for Embroidered Garment & Fine Raiment as they are not obtainable in game without a glitch.
- Fixed an issue where the Fort Dawnguard location could not be completed in the MCM due to a wrong MM Pointer
- Fallions Secret will now complete in the MCM upon agreeing to stay quiet or bribing Fallion. There are too many issues with the scene in that quest so I have moved the check up a bit.
- Implemented conditioning for Unique Items being added that are only available with Cutting Room Floor
- Implemented conditioning for Saints & Seducers quests to no longer be tracked if you are using Skyrim Extended Cut - https://www.nexusmods.com/skyrimspecialedition/mods/72772?tab=files
- Implemented a new tracking category 'Items: Conditional' here you will find entries for quest rewards such as The Black Star and Ill Met By Moonlight, doing it this way means that the items pages are not clogged up with items you have missed or can't get
- Corrected the required stage for the quest `Summoning Karstaag' This quest will now complete in the MCM after defeating him instead of after summoning him 3 times.
- Corrected an error with Mod added player homes arrays being resized based on vanilla array values.
- Corrected a staging error in ccBGSSSE004_Quest (Ruin's Edge)
- Updated the logic for container searching in the cell scanner
- Overhauled the localisation to now use my own internal framework for caching and storing translations. Big improvements should be seen with MCM page loading times.
- Implemented a sophisticated Cross-Menu "Search" framework into the MCM, with this feature you can enter a search term and the plugin will scan both the main and misc MCM's for relevant matches, If you find what you are looking for you can jump directly to that page by accepting the result.
Features included are:
- Search Type (Name Contains, Name Starts With, Exact Match)
- Ignore completed
- Highlight Search Result On Jump
- Maximum Results (Limited to 300 results), testing showed that over 1000 results takes a little over 2 milliseconds however there should never be a reason to return more than 100 with a character minimum of '3' for the search query
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Version 3.9.0.4
- Release: 17/06/23
- Added a compatibility patch for 'Nordic UI - Better Scroll Bar' - https://www.nexusmods.com/skyrimspecialedition/mods/66039?tab=files
- Added 2 QuickLootEE Patches for Dear Diary Dark Mode
- Fixed an error that stopped Creation Club Player Homes from appearing in the tracker.
- Fixed an error with the companions quests not updating correctly (Not Retroactive for completed quests)
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Version 3.9.0.3
- Release - 17/04/23
- Corrected highlight text for LOTD quest pages (Misc, Journals, Notes)
- Added a compatibility patch for Dwemer Readius UI (InventoryLists.SWF)
- Removed 2 Papyrus scripts and re-wrote the "Chop Wood" and "Sell Ore" global tracking into the DLL
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Version 3.9.0.2
- Fixed tracking for Favor_001 (Idgrod)
- Fixed a script compilation error
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Version 3.9.0.1
- Release - 18/03/2023
- Added tracking for 20 items from SUDS - https://www.nexusmods.com/skyrimspecialedition/mods/85824
- Added tracking for 208 items from CheeseMod - https://www.nexusmods.com/skyrimspecialedition/mods/36506
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Version 3.9.0.0
- Release Date - 18/03/23
- Removed several patches for mods that now incorporate Completionist changes and no longer require a patch:
- Removed tracking for the 'Deadlands' Map Marker from 'The Cause' creation
- Added QuickLootEE Support (Re-Skins will need to be updated to incorporate the changes to the SWF)
- Added an option to dynamically enable / disable Quick Loot RE and QuickLootEE Support from within the MCM
- Added missing enchantments 'Chaos Damage', 'Fiery Soul Trap', 'Huntsman's Prowess' and 'Silent Moons Enchant'
- Updated and cleaned the 'HUD' MCM menu
- Removed several options from the MCM that werent getting used such as filtering ammo, alchemy, weapons etc..
- Dragon shouts tracking page will now show the proper translation for the Words of Power
- Fixed tracking of player home acquisition (Breezehome, Honeyside, Hjerim, Proudspire Manor and Vlinderel Hall)
- Fixed tracking for the following 9 quests:
- ~ Favor_158 (Korir)
- ~ Favor_204 (Amren, Shavee)
- ~ Favor_205 (Frida, Noster, Oengul, Roggi, Runil)
- ~ The Cause
- Removed tracking for the following items from the 'Forgotten Seasons' creation as they are not obtainable without console:
- ~ Log of Elberon the Great, Vol 2
- ~ Log of Elberon the Great, Vol 3
- ~ Log of Elberon the Great, Vol 4
- ~ Log of Elberon the Great, Vol 5
- ~ Karstangz-Gravuun
- ~ Karstangz-Koor
- ~ Karstangz-Odus
- ~ Karstangz-Vah
- Remove tracking of the "Leather Hood" as this is not a unique / rare item
- Fixed a load order lookup
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Version 3.8.0.9-r2
- Fixed a few issues in the FOMOD - Please make sure to read the options carefully when selecting patches.
- Re-implemented the 'Give Gold To Beggars' tracking with updated code, should no longer cause any issues when talking to mod-added beggars
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Version 3.8.0.9
- Release: 09/02/2023
- Added support for CACO injected fishing forms
- Fixed a logic error in quest completion conditional code
- Added recovery for uninstalling supported mods mid-game. I do not recommend uninstalling mods mid-game however this will no longer break the SKSE Serialisation code for Completionist
- Removed patches for the following mods as the mods now incorporate Completionist changes and no longer require a patch:
- ~~ Aura's Inventory Tweaks for SkyUI
- ~~ Dear Diary Dark Mode (WarmVersion)
- ~~ Dear Diary Dark Mode (White Version)
- ~~ Dragonbreaker UI
- ~~ Immortal UI
- ~~ Untarnished UI
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Version 3.8.0.8
- Release - 10/12/22
- Added support for Quick Loot RE (https://www.nexusmods.com/skyrimspecialedition/mods/21085)
- Added support for Aura's Inventory Tweaks for SkyUI - https://www.nexusmods.com/skyrimspecialedition/mods/68557
- Added support for The Companions - Don't be a Milk Drinker (https://www.nexusmods.com/skyrimspecialedition/mods/19490)
- Implemented a new 'Cell Scanner' feature that comes with several customizable options that can be configured in the MCM.
The 'Cell Scanner' will run when the player changes and enters a new interior cell. Depending on your options the feature will scan for all collectable items in the cell, looking for loose items, items in containers and items in NPC inventories (excluding the player and followers).
Depending on your settings you can receive 1 of 3 notifications:
1) A basic notification that tells you the current cell has collectables in it.
2) A basic Notification that tells you the current cell has collectables in it, with a total count.
3) A detailed message box telling you how many loose items are in the cell, how many items were found in containers and how many items were found on NPC's
If no collectable items are found or you have already found them then you will not see anything at all. - Fixed a code issue using direct pointer comparison instead of formid when giving gold to beggars.
- Fixed tracking for the quest: Azra's Staffs
- Fixed tracking for the quest: Fanari (Kill the Bandit Leader)
- Fixed tracking for the quest: Robber's Gorge
- Fixed tracking for the quest: Summon Karstaag
- Fixed restored content being shown when CRF is not installed.
- Fixed Shrines not updating when Survival Mode is enabled
- Fixed a localization error for "The Silence Has Been Broken"
- Fixed a localization error for "The House on the Hill'
- Updated Quest Requirements for 'The Milk-Drinker'
- Completely rewrote the back end for Player Homes Tracking.
- Completely rewrote the back end for Radiant Favor Quests
- Completely rewrote the back end for Radiant Bounty Quests
- Removed: Have a Drink (Razalan) - this is done during Diplomatic Immunity and doesn't need to be its own entry
- Removed an Incorrect formID in the Wintersun Tracking Data Set
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Version 3.8.0.7
- Fixed a pretty serious bug in the serialization code. READ THE STICKY POST FOR DETAILS
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Version 3.8.0.6-r2
- Fixed FOMOD searching for an incorrect path
- Added a patch for Dear Diary Dark Mode (White Text)
- Fixed a bug that stopped active effects text from being coloured
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Version 3.8.0.6
- Release Date : 22/10/22
- Added tracking for a missing book '2920, Sun's Height, v7'
- Added tracking for a missing Apocalypse spell tome 'Illusory Flames'
- Added tracking for over 180 Spell Tomes from 'Mysticism - A Magic Overhaul' - https://www.nexusmods.com/skyrimspecialedition/mods/27839
- Added tracking for over 70 Spell Tomes from 'Triumvirate - Mage Archetypes' - https://www.nexusmods.com/skyrimspecialedition/mods/39170
- Added tracking for over 40 Spell Tomes from 'Forgotten Magic Redone SE' - https://www.nexusmods.com/skyrimspecialedition/mods/12711
- Added conditioning to the API handling moreHUD Integration.
- Added checks for player inventory when updating found forms on a new install.
- Added checks for 'read status' and 'has spell' status when updating found books / spell tomes on a new install.
- Fixed radiant Thieves Guild quests not updating properly.
- Fixed radiant Bounty quests not updating properly.
- Fixed Winterhold quests not updating properly.
- Fixed a rare case where thane quests could revert their completion status.
- Implemented a new tracking method for "Have a Drink..." Quests.
- Implemented a new tracking method for "Have a Septim..." Quests.
- Spell tomes will now be categorised by there underlying associated skill (This is not implemented for supported mods that only add a couple of tomes)
- Vanilla Player Homes will now update and complete in the MCM on House Key acquisition.
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Version 3.8.0.5
- Safe to update from 3.8.0.3 onwards
- Added patches for NORDIC UI - SkyUI AIO Survival (SAS) - https://www.nexusmods.com/skyrimspecialedition/mods/63879
- Added support for base game UI with no skyUI
- added tracking for over 150 spell tomes from Apocalypse - Magic of Skyrim
- added tracking for over 100 spell tomes from Odin - Skyrim Magic Overhaul
- added moreHUD and moreHUD Inventory Edition support (Will not work until moreHUD is updated)
- Fixed a startup CTD due to code errors in the Pet Framework
- Fixed Blessings Framework not loading saved data
- Removed BSA in favour of loose file structure
- Included .pdb file for easier debugging
- I didn't manage to get all the content added i had planned due to wanting to fix the crash ASAP, if you have any mod recommendations for tracked content let me know
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Version 3.8.0.4
- 'Crosshair Tag' and 'Menu Item' colours can now be configured separately
- Added colour override options
- added support for SkyUI AIO Survival (SAS) - https://www.nexusmods.com/skyrimspecialedition/mods/17601
- Cleaned up some functions
- Corrected a few incorrect localisations
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Version 3.8.0.3-r2
- Added a patch for Horizons UI - https://www.nexusmods.com/skyrimspecialedition/mods/55441
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Version 3.8.0.3
- Release: 15/10/22
- Removed Redundant / Outdated scripts
- Removed 'Skyrim Underground' Support
- Removed 'Custom Patches' framework as it wasn't getting used
- Implemented a new method for tracking quest completion
- Implemented Companions radiant quests into the Completionists radiant quest tracking framework
- Implemented Fishing Creation radiant quests into the Completionists radiant quest tracking framework
- Implemented College of Winterhold radiant quests into Completionist's radiant quest tracking framework
- Implemented Dark Brotherhood radiant quests into the Completionists radiant quest tracking framework
- Updated Additional Hearthfire Dolls Patch to include all 41 dolls
- Added error checking and debugging to form injection functions
- Added completion checks and 'Quest Stage' data for all 977 quests supported by Completionist... This took a while :|
- Added the ability to manually toggle all sections of the misc tracking MCM (Except Dragon Shouts and locations)
- Added automatic detection for Civil War allegiance in order to populate the Civil War tracking page with no user input.
- Added Compatibility for the brilliant 'Favor Quests Separated' mod available here - https://www.nexusmods.com/skyrimspecialedition/mods/73903
- Added tracking for the following restored quests from Cutting Room Floor:
~~ Animal Pelt Collection
~~ Research Thief
~~ Filling Soul Gems
~~ The Missing Apprentices
~~ Tolfdir the Absent-Minded
~~ Rogue Wizard - Added a fully customisable and dynamic HUD Tagging' feature which allows you to:
~~ Display a dynamic 'HUD Tag' on collectable and collected items.
~~ Change the global name of the two tags to whatever you want default is ('Need It!' for 'Collectable' items and 'Got It!' for 'Collected' items you have already found.)
~~ Change the Name, Colour and Visibility of the tags dynamically from the MCM.
~~ Tags are split into several sections, Ammo (Arrows & Bolts), Armor & Clothes, Books & Notes, Weapons, Misc. Items
~~ You can enable / disable tags for each specific category and by status too. (For example you could have it set to only show collectable items from the weapons category)
~~ Fully compatible with moreHUD, trueHUD,, BTPS etc... - Added a fuly customisable and dynamic 'Inventory Mode' to make collectable items stand out in Menus (Inventory, Gift, Barter, Container) the feature allows you to dynamically change the display name of the item as the menu is being populated by appending, prepending or wrapping the name. For Example:
~~ Prepend: *** Aegisbane
~~ Append: Aegisbane ***
~~ Wrap: *** Aegisbane ***
This is accomplished by hooking the native function call for GetName() within the StandardInventoryEntryData Classs and as such is does not actually rename or touch the item... just edits the names based on your choices for menu display. - Cutting Room Floor is now handled dynamically and as such is no longer a master requirement for Completionist
- Fishing is now handled dynamically and as such is no longer a master requirement for Completionist
- USSEP is now handled dynamically and as such is no longer a master requirement for Completionist
- Implemented a brand new radiant / repeatable quest manager inside the DLL which has allowed me to remove most script conflicts.
- Implemented a 'Conflicts Manager' quest that warns the player when they have script conflicts with completionist.
- Removed "Completionist_ITP.esp" as all frameworks and patches are now handled dynamically via a new API in the DLL.
- Removed the FOMOD, no longer needed as there are no longer any conflicts with any mods or base records.
- Updated Plugin to use CommonLibSSE - NG (One Plugin that supports SE 1.5.97 all the way up to 1.6.640)
- Added support for the 'Phantom Form' shout from Forceful Tongue - Shouts Overhaul
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Version 3.7.2.2
- ~~~Changes ~~~
- Fixed quest "A Lovely Letter" not updating automatically.
- Fixed quest "Sleeping Tree Cave" not updating automatically - Read the note and speak to Ysolda about Ulag.
- Fixed quest "Soljund's Sinkhole" not updating automatically.
- Fixed quest "The Forgemaster's Fingers" not updating automatically.
- Fixed quest "Dravynea's Frost Salts" not updating automatically.
- Fixed quest "Dragon's Breath Mead" not updating automatically.
- Fixed quest "Rebel's Cairn" not updating automatically.
- Fixed quest "Robber's Gorge" not updating automatically.
- Fixed quest "Yngol's Barrow" not updating automatically.
- Fixed quest "Moss Mother Cavern" not updating automatically.
- Fixed quest "Ghosts of Hroldan" not updating automatically.
- Added an option to enable / disable fishing map markers - Disabling will completely hide the Map Markers and the “fishing spots” MCM page until re-enabled.
- Added conditioning for quest validation to the back end of the quest tracker to improve page loading times
- Removed support for “Artifacts of Skyrim Revised Edition” the author has moved the mod to Patreon and I’m not in a position to pay money to access updates and maintain compatibility, support will be re-added if the mod is ever brought back to Nexus.
- Added a few more options to the Settings page.
- ~~~ Update Instructions ~~~
- You can update to this version mid-game if you are using 3.7.2.0 +
- Start the game and wait for all update / configuration messages to finish. you will see "Completionist: Updated To Version 3.7.2.2" when the update has finished, please do nothing until you see this message, it will not take long to complete.
-
Version 3.7.2.1
- Updated Main file with an option to disable startup notifications.
- posted another main file with a one-off final version of completionist for SE Users who have NOT updated to AE then downgraded.
-
Version 3.7.2.0-R2
- Re upload of 3.7.2.0 with fishing and farming stripped out of the SE (1.5.97) Version.
- Only Affects SE Users, AE Users can carry on with 3.7.2.0 as nothing has changed for you.
-
Version 3.7.2.0
- Release: 15/04/22
- Added the ability to toggle certain elements complete manually (Just in case of unresolved script conflicts) effects Player Homes, Fish. Pets, Stones of Barenziah
- Fixed a reset error that could cause counts to be incremented incorrectly
- Fixed an error in the Wintersun info
- Fishing Spots, Catchable Fish, Fishing Books and Unique Fishing items are now on the main tracking list instead of in the supported mods menu. (Fishing is now a hard requirement for the mod, it is free and so shouldn't be an issue).
- Removed all CC Patches as well as tracking patches and the Cutting Room Floor Patch
- Added Dynamic tracking for Creation Club content and all existing patches (No ESP)
- Added Dynamic tracking for Additional Hearthfire Dolls (No ESP)
- Added Dynamic tracking for Skyrim Unique Treasures (No ESP)
- Added Dynamic tracking for Fossil Mining (No ESP)
- Added Dynamic tracking of Treasure Hunter (No ESP)
- Added Dynamic tracking of New Treasure Hunt (No ESP)
- Added tracking of enchantments (including dynamic support for Summermyst)
- Fixed Fight! Fight! (Cosnach)
- New Game Required, you can not update to this version
-
Version 3.7.1.7-R2
- Forgot to put the new script in the FOMOD...
-
Version 3.7.1.7
- Added the Cutting Room Floor patch to the FOMOD
- Moved Fish into their own page in the Misc Tracking MCM
- Added Info when highlighting fish in the MCM (Locations to find them, Weather Needed, Rod Required)
- Safe to Update from 3.7.1.6
-
Version 3.7.1.6
- Fixed an issue where Legacy Start choice wasn't defined when ASLAL is missing.
- Fixed an issue where Completionist wasn't detecting moreHUD Backports.
- Implemented a new start up script function that no longer locks the mod if the MCM is opened during setup.
- Added a custom patch framework to allow people to create their own Completionist patches with support for Unique items, Undiscovered Locations, Unread Books and Player Homes.
- Added a new patch for Oblivion Artifact Pack with standard tracking support(Unique Items, Unread Books and Undiscovered Locations)
- Added a new patch for Cutting Room Floor with integrated tracking support (Unique Items, Undiscovered Locations)
- Fixed moreHUD Icons enabling themselves when loading a saved game with icons disabled
- Fixed an error where nested list items would not be added to the appropriate found items list (Completionist_OnItemAddedScript)
- New script to handle integrated Tracking of items via form injection.
- Re-worked a lot of scripts to allow the DLL to alphabetize and sort all arrrays (MCM Displays)
- Added an option to disable moreHUD icons on books.
- Reworked Artifacts of Skyrim patch and API to decrease install time.
- New Game Required, you can not update to this version, If you don't want to start a new game then don't install this update.
-
Version 3.7.1.5
- Fixed a Catastrophic error that resulted in the mod being completely broken and unusable without the Artifacts of Skyrim Revised Patch installed, this happened because I'm an idiot and made a boo boo... if you have installed the patch as of 3.7.1.1 then you can safely update and everything is fine, if you are using any version higher than 3.7.1.1 and DO NOT have that patch installed then unfortunately it will mean a new game. Big boo boo, my bad!
- Added a compatibility patch for 'Complete Alchemy and Cooking Overhaul', Make sure Completionist wins the conflict.
- Added a compatibility patch for 'Vanilla Script (micro)Optimizations', Make sure Completionist wins the conflict.
-
Version 3.7.1.4
- Added a compatibility patch for 'Civil War Overhaul', Make sure Completionist wins the conflict.
-
Version 3.7.1.3
- Added a compatibility patch for 'Headhunter - Bounties Redone', Make sure Completionist wins the conflict.
-
Version 3.7.1.2
- Added a compatibility patch for 'Immersive Interactions - Animated Actions', Make sure Completionist wins the conflict.
-
Version 3.7.1.1
- Fixed a "Missing Script" error in the ProjectAHO and Gray Cowl of Nocturnal patches, (Script is obsolete, No action from the user required).
- Added a patch for Artifacts of Skyrim Revised, full tracking for unique items, locations and books.
- Added a compatibility patch to the FOMOD for Runic Dawnguard - Separated Lost Relic Questline, (No Plugin, just a simple script merge) - Completionist should win any conflicts.
-
Version 3.7.1
- Release - 20/02/2022
- Added missing quest "Beyond the Grave" from the Alternative Armor - Daedric Plate Creation.
- Added missing quest "Mightier than the Sword" from the Alternative Armor - Dwarven Plate Creation.
- Added missing quest "Brothers in Irons" from the Alternative Armor - Iron Creation.
- Added missing quest "When the Cat's Away" from the Alternative Armor - Silver Creation.
- Added missing quest "Guests for Dinner" from the Bloodchill Manor Creation.
- Added missing quest "In the Shadows" from the Bow of Shadows Creation.
- Added missing quest "A Matter of Pride" from the Goldbrand Creation.
- Added missing quest "Blood in the Water" from the Headman's Cleaver Creation.
- Added missing quest "The Sanctuary and the Manufactory" from the Nchuanthumz Dwarven Home Creation.
- Added missing quest "Interception" from the Redguard Elite Armaments Creation.
- Added missing quest "Caught in a Web" from the The Contest Creation.
- Updated creation quest data with "Quest Giver" and "Quest Overview" information
- Added tracking of Standing Stones & Shrines (Base Game, DLC, Andromeda and Wintersun)
- Added tracking of Dragon Claws & Dragon Priest Masks (Base Game, DLC, Helgen Reborn and Wyrmstooth)
- Added tracking of Dragon Shouts with words of power (Base Game, DLC, Thunderchild, Falskaar and Wyrmstooth)
- Added tracking of Unique Armor, Clothing, Jewellery, Weapons, Misc Items, Food, Ingredients and Unique Liquor (Base Game, DLC, Creations)
- Added tracking of player home purchases (Base Game, DLC, Creations and Supported Mods)
- Added tracking of Unread Books (Base Game, DLC, Creations and Supported Mods) Usage: The mod will automatically check for read books when reading a book or entering the inventory menu (Needed for Spell Tomes as the OnRead() Event does not fire when learning them)
- Added tracking of Undiscovered Locations (Base Game, DLC, Creations and Supported Mods), Usage: Open the Map Menu and the mod will automatically check for discovered Map Markers and complete them in the MCM.
- All quest and tracking pages now show a total count and completion percentage for that page.
- Added an “MCM Shortcuts” system which allows you to specify an MCM page and then jump to it automatically when opening the MCM avoiding the need to scroll through all the pages (Useful if you are focusing on completing a specific section and get tired of scrolling through the MCM)
- Added conditioning to the “Immediate refresh” option. “Immediate Refresh” will be automatically disabled if “MCM Shortcuts” is enabled, necessary due to how SkyUI handles SetPage() with a ForcePageReset() request.
- Implemented a new notification system for tracked data with notification colour options
- Implemented a new Patch API to handle tracking for supported mods
- Implemented Profile saving / loading (Requires PapyrusUtil)
- Added dynamic compatibility for Andromeda - Unique Standing Stones of Skyrim to show the correct Buff information in the MCM.
- Added Puzzle Door combination information to the Dragon Claw highlight info in the MCM
- Added enchantment information to the Dragon Priest Mask highlight info in the MCM.
- Implemented a Location Tracking system, click on an undiscovered location in the MCM to place a quest marker at that location with a misc objective to travel there. Quest marker disappears when you get close (Radius configurable via MCM ) or marker can be removed in the MCM.
- Completionist now ships with a DLL to handle the things I wanted to do in Papyrus that just weren't possible or too slow, Requires Address Library.
- Updates are now page specific so you won’t loose all data on updating, the mod now gives the user the option to print a JSON of all manually completed quests when refreshing the MCM and automatically prints it when updating the mod so completed quests can easily be found and re-toggled. (This is the best system I could come up with as this mod is 99% Script based and locating changed strings in an update is a bitch)
- Completionist now overwrites a few vanilla / USSEP scripts such as WordWall scripts for tracking Dragon Shouts and Creation Club scripts for player home purchase checks and fishing functions, it is important that Completionist wins ALL script conflicts to function correctly, if you have more than completionist overwriting the same script a patch will be required to merge the script changes from all mods so please reach out to me so I can make it.
- I have done my best to make sure Completionist is only tracking mod added items that are actually real and obtainable, not random weapons that are part of an NPC's makeup and unplayable. Please be aware that I have not played through all these mods and as such there MAY be some items being tracked that shouldn't be (I haven't actually come across any during testing but just be aware all the same). The same goes for missing items, i may have forgotten to include an item that should be tracked, if you come across any issue like this just let me know so i can update the patch in question.
- Added support for the Fishing creation as well as Map Markers for the WorldSpace fishing spots (comap compatible)
- Added support for custom colours by inputting Hex (Format #ff0000)
- Added a Radiant quest handler that allows you to specify the number of times you want to complete a repeatable quest until it gets updated as completed in the MCM.
- Overhauled and completely redesigned the quest tracker
-
Version 3.5c
- Release 29/11/2021
- Fixed missing "Small Towns / Villages" page
-
Version 3.5b
- Release 28/11/2021
- Cleaned Plugin (Sorry about that, forgot to re-esl it)
-
Version 3.5
- Release 28/11/2021
- Added Localisation (Czech, English, French, German, Italian, Japanese, Polish, Russian, Spanish)
- Added new "Update Handler" - Ic0n_Completionist_UpdateHandler.Pex
- Added new versioning system within the Update Handler (All manually completed quests will reset on installation of this version)
- Cleaned up code and existing functions.
-
Version 3.4
- Release - 22/11/2021
- Fixed an error in the 3DNPC Misc array
- Added compatibility for the ESP version of Skyrim Underground
-
Version 3.3
- Release - 20/11/2021
- Implemented "Simple Page Layout" option (On by default and hard coded for the 3 Creation Club MCM Pages).
- Added a new script function to check and validate quest specific conditions when needed.
- Consolidated Misc quests "Harvest Crops (Location)" to one entry "Harvest Crops (Farms)" to speed up page loading and fix an array error.
- Removed "Immediate Refresh" option and enabled it permanently.
- Several spelling errors fixed.
- --- Update Note ---
- Installing this update WILL reset the entire mod meaning you will have to re-toggle any quests you have completed manually in the MCM, this is unavoidable for this update so make sure to make a list of any quests you have toggled complete manually before updating.
-
Version 3.2
- Release - 20/11/2021
- Added support for Skyrim AE (Auto detection implemented to check SKSE version and enable Creation Club support)
- Added support for 96 quests from the Creation Club
- Added support for 25 quests from The Brotherhood of Old
- Added missing 3DNPC quest 'Art and Sacrifice'
-
Version 3.1
- Release - 11/05/21
- Fixed end stage for Skaal Village quest "Lost Legacy"
- Fixed an error with Wyrmstooth highligh text
-
Version 3.0
- Release - 28/04/2021
- General bug fixes and code improvements.
- Added Quest "Have a Drink (Ranmir)" to Winterhold
- Moved Quest "Have a Drink (Razelan)" to Misc
-
Version 2.9
- Release - 12/04/2021
- Implemented a new update function, the mod will now tell you if an update is required (Update can be done from the MCM)
- Added new code to save / load manually toggled quests when reloading the MCM / Updating (Should no longer loose manually completed quests)
- Quest Fix - "A Return to your Roots" added to Misc page
- Quest Fix - "Get Outfitted" moved to Civil War page (Will need toggling complete again)
- Quest Stage Fix - "The Heart of Dibella I"
- Quest Stage Fix - "Dravynea's Frost Salts"
- Quest Stage Fix - "Sleeping Tree Cave"
- Quest Stage Fix - "Kolskeggr mine"
- Quest Stage Fix - "Going Home - Helgen Reborn"
- Quest Stage Fix - "Color me Cienna- Helgen Reborn"
- Quest Stage Fix - "Kolskeggr mine"
- Removed ESP (Now only supporting main file (ESPFE)
-
Version 2.8
- Release - 11/04/2021
- Added support for Legacy of the Dragonborn Delay Patch - EXTRA DELAY
-
Version 2.7
- Release - 10/04/2021
- Added the ability to un-queue quests without exiting and re-entering the MCM
- Fixed an error in the highlight text for the Wheels of Lull quest - Black Arms Market (Side)
- Fixed an error in the highlight text for the Vigilant quest - (Act IV) Exsultate Jubilate
-
Version 2.6
- Release - 11/03/2021
- Added support for Teldryn Serious
- Added support for Legacy of the Dragonborn (Including Alternate Start - Live another life, GuildMaster Alternate Start and Quest and Reward Delay for Legacy of the Dragonborn)
- Completionist is now 2 MCM's, one to track the base game and one to track supported mods
- Code improvements to manually toggled quests and hopefully decreased page loading times
- Updated the initial Wyrmstooth quest name to bring it in line with the recent update of Wyrmstooth.
- Update Instructions:
- If the new MCM "Completionist: Supported Mods" does not appear automatically you need to force SkyUI to refresh with the following console command - SetStage SKI_ConfigManagerInstance 1 - This is not required when starting a new game.
-
Version 2.5
- Release 06/03/2021
- Fixed a bug where manually completing quests would also complete quests with the same name from different regions.
- New arrays set up to handle manually toggling quests completed
- Added a new break that will show an error message when a user attempts to move an auto completed quest from the completed section
- Added more debugging and idiot proofing
- Updated a lot of radiant quest names with the quest giver in brackets e.g "Chop Wood (Hulda)"
- Update Instructions - Script will automatically update everything necessary, make sure to make a note of any manually completed quests, as they will be reset due to the new array implementation.
-
Version 2.4
- Release 04/03/2021
- Scripted checks for my other mod “The Curators Companion” if that mod is found by the script then it will take priority for tracking supported mod quests instead of completionist. (No point having 2 quest trackers tracking the same quests)
- Fixed an issue with script versioning resetting manually toggled quests when updating mid-game
- Significant code improvements to fix a few undiscovered bugs *phew*
- Fixed quest stages for "A Lovely Letter" (Riverwood) - Refresh MCM to update
- Added an option to control when the page updates manually completed quests (Immediately after selecting or when the page loads (Default))
- Manually completed quests will now display as "Complete(M)" and quests completed via auto detection will display as "Complete"
- UPDATE INSTRUCTIONS - Make sure to use the "Refresh MCM" option on the settings page if you updating mid-game
-
Version 2.3
- Added support for Interesting NPC's and Vigilant (4 pages covering all 4 acts, side quests, memory quests and radiant quests)
- Implemented maintenance code so updating mid-game will no longer reset manually completed quests (Will take effect from 2.3)
- Added an ESL flagged plugin option (Do not install this if you are using the original ESP)
-
Version 2.2
- Added support for the following quest mods:
- Clockwork
- Falskaar
- Moonpath To Elsweyr
- Moon and Star
- Project AHO
- Skyrim Underground
- The Wheels of Lull
- The Gray Cowl of Nocturnal
- Undeath
- Wyrmstooth
- The script will automatically detect any installed supported mods and enable quest tracking for them.
- Be aware that updating this mod on a game in progress will reset the MCM to default, this means any quests you have manually toggled complete will be reset, please make a note of any quests you have toggled complete manually before updating.
-
Version 2.1
- Initial Release.
-
Installation
Install either manually or use MO2 (Highly Recommended). I don't have Vortex so I will be unable to assist with any potential installation issues that may occur when using it.
If you are using anniversary edition (1.6+) or would like to check out the community created patches then please make sure to also grab the optional
Creation Club & Unofficial Patches
Creation Club & Unofficial Patches
Tracking Compatibility
Q = Quests | I = Items | B = Books | L = Locations | F = Fish
E = Enchantments | S = Shouts | H = Homes | P = Pets | M = Maps | T = Tomes
- Additional Hearthfire Dolls I
- Amulets of Skyrim I
- Apocalypse - Magic of Skyrim T
- Artifacts - The Tournament of the ten Bloods I,B,L
- Bad Gremlins Collection I
- Brotherhood of Old - Dark Brotherhood Continuation Q,I,B,L
- Cheesemod for Everyone I
- Cloaks of Skyrim I
- Clockwork Q,I,B,L,H
- Cutting Room Floor Q,I,L
- Falskaar Q,I,B,L,H,S
- Fossil Mining I
- Forceful Tongue - Shouts Overhaul S
- Forgotten Magic Redone SE T
- Gray Cowl of Nocturnal SE Q,I,B,L,H
- Helgen Reborn Q,I,B,L,H
- Immersive College of Winterhold I,B,T
- Inn Soaps I
- Interesting NPC's Q,I,B,L
- Jaysus Swords I
- Legacy of the Dragonborn Q
- Moon and Star Q,I,B,L
- Moonpath to Elsweyr Q,I,B,H
- Mysticism - A Magic Overhaul T
- New Treasure Hunt SSE M
- Oblivion Artifact Pack SE I,B,L
- Odin - Skyrim Magic Overhaul T
- Project AHO Q,I,B,L,H
- Requiem I
- Royal Armory I
- Skyrim Unique Drinks I
- Skyrim Unique Treasures I
- Stormcrown S
- Summermyst - Enchantments of Skyrim E
- Teldryn Serious - A Teldryn Sero Backstory Quest SSE Q,I,B,L
- Thunderchild - Epic Shouts and Immersion I,B,L,H,S
- Treasure Hunter For SSE M
- Triumvirate - Mage Archetypes T
- Undeath Remastered Q,B,L
- Vigilant SE Q,I,B,L
- Wheels of Lull - Unwound Edition Q,I,B,L
- Wintersun - Faiths of Skyrim I,B,L
- Wyrmstooth Q,I,B,L,H,S
All the above mods are tracked dynamically and do not require any type of patch to work, simply have the mod installed and Completionist will build tracking for it.
Conflicts
- 'Data\Interface\SkyUI\InventoryLists.swf'
- 'Data\Interface\constructibleobjectmenu.swf'
- 'Data\Scripts\ccbgssse001_fishingsystemscript.pex'
I have created patches for some of the more popular UI overhauls as well as all the mods I could find that edit the fishing script. I will make more as and when requested.
Notable Mod Features
~~ Dynamic Crosshair Tags ~~
The Dynamic Crosshair Tags system is completely configurable, you can change the text of the tags to whatever you want as well as the colour of the text and you can show / hide the tags on specific categories if you so wish!
~~ Dynamic Crosshair Tags ~~
The Dynamic Crosshair Tags system is completely configurable, you can change the text of the tags to whatever you want as well as the colour of the text and you can show / hide the tags on specific categories if you so wish!
![](https://i.imgur.com/2v9X0gB.png)
![](https://i.imgur.com/K98EofU.png)
~~ Inventory Mode ~~
The Inventory Mode system is completely configurable, you can change the colour of the item name (Synced with Crosshair Tags) as well as 'prepend', 'append' or 'wrap' the item name to make your collectables stand out even more! using 'prepend' or 'wrap' also has the added benefit of placing all collectable items to the top of the list making them even easier to find!
The Inventory Mode system is completely configurable, you can change the colour of the item name (Synced with Crosshair Tags) as well as 'prepend', 'append' or 'wrap' the item name to make your collectables stand out even more! using 'prepend' or 'wrap' also has the added benefit of placing all collectable items to the top of the list making them even easier to find!
![](https://i.imgur.com/n8j4Gc9.png)
![](https://i.imgur.com/wJw0qPs.png)
Inventory mode relies on edits to SkyUI's 'InventoryLists.swf' file. I have included patches for SkyUI, Dear Diary and a few other popular mods... please check your conflicts and make sure Completionist is winning. If you use a UI mod that provides this file and I have not made a patch, please tell me so i can make one. It literally takes 2 minutes and I will make a patch for any UI mod needed
~~ Quest Tracker ~~
The Quest Tracking system is available by navigating to the 'Completionist (Main)' MCM. The Tracker is fully automatic and designed to be as user friendly as possible. All quests are tracked automatically as well as Radiant / Repeatable quests. Each time you enter the MCM the DLL will update the pages so you always have an accurate account of what you have completed. Some quests don't actually "Complete" they just "Stop", to monitor these quests accurately, the DLL saves information in the background on completed quest stages as you are playing. These quests (around 40 total) will not update automatically if you install Completionist mid-game and you have already passed the "Stop" stage of that quest. If you notice any quests that are not updating correctly then please toggle the quest complete manually by clicking on it in the MCM and raise a bug report here so I can take a look into it or advise further.
Mod Requirements
The only hard requirements for Completionist are Address Library, PapyrusUtil and SkyUI. If you would like fancy icons for Completionist's 'Fishing Spot' map markers then you will also wanna grab the fantastic CoMap mod.
Completionist was developed using the brilliant Dear Diary - Dark Mode UI mod. I have included compatibility patches for most of the popular UI overhauls but I strongly recommend using Dear Diary Dark Mode or a UI mod that uses it as a base such as DragonbreakerUI or UntarnishedUI. I personally think its the best out there but from a technical stand point, Completionist's MCM's are very complex, the amount of text on display at any one time can also be quite significant and the text scaling / UI size matters a great deal. While Completionist will work fine with whatever UI mod you use, you will absolutely get the best results by using Dear Diary Dark Mode or a UI mod based on it.
The only hard requirements for Completionist are Address Library, PapyrusUtil and SkyUI. If you would like fancy icons for Completionist's 'Fishing Spot' map markers then you will also wanna grab the fantastic CoMap mod.
Completionist was developed using the brilliant Dear Diary - Dark Mode UI mod. I have included compatibility patches for most of the popular UI overhauls but I strongly recommend using Dear Diary Dark Mode or a UI mod that uses it as a base such as DragonbreakerUI or UntarnishedUI. I personally think its the best out there but from a technical stand point, Completionist's MCM's are very complex, the amount of text on display at any one time can also be quite significant and the text scaling / UI size matters a great deal. While Completionist will work fine with whatever UI mod you use, you will absolutely get the best results by using Dear Diary Dark Mode or a UI mod based on it.