Resident Evil 3: Nemesis

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VidraX

Uploaded by

VidraXs

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About this mod

A HD texture/audio mod for resident evil 3 Nemesis sourcenext version
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Link to the mod while nexus checks the file: https://drive.google.com/file/d/1-YazXXK5cKL-FogYRV5kHuV2UNogYCla/view?usp=drivesdk
Link to the patch while nexus checks the file: https://drive.google.com/file/d/1-iZDdQVeuVnJ6IaKnsNuWQXzVjD8a--Y/view

Permissions and credits
Resident evil 3 PCHD Texture Vxpack
(To install drop the content over the original source next clean version and execute the patch to patch the source next exe otherwise the textures the way I designed won't work not the limitless resolution as dx11.)
It contains a combo of a personal HD texture pack for scenarios and miscellaneous.
Sound and music were also elevated to twice as quality.
The FMV were also re-upscaled from scratch.
All textures and FMV's were recolored with Lut processes in order to update color profiles to modern bt709 color pacing standarts.
All textures and FMV's were also upscaled from scratch using multiple non mainstream AI models through cupscale/esrgan and manual adjustments.
Included a personal patch executable for my alterations for running limitless resolution at desktop resolution. It performs high quality renderers at high resolutions.
Even though the main screen has a small mention to teamx hd mod, that's just leftovers to be update sooner as the only thing in use from TX version it's the dll hook to the mask's folder which were all manually remade to acomode my backgrounds as my work was made over the old environmental background which had for base the DC rooms 640p based resolutions residing as JPG inside the data_a game's folder from which my mod and version works as 960p, reason why the resolution patch comes along. Made back December 2021, only able to publish it officially now, February 2024.

It's a custom personal and complete parallel work from any other mod out there. Little known.
(Meant to be used by patching the source next version of the game)
Ps.: The whole mod has only two misplaced masks one at the mansion area.
and the cord choice at the mansion must be avoided or select to push nemesis from the balcony.
That aside it's flawless.
Took one year to finish and even using tools for automatic creating masks, my own had to be individually edited as well for my mod runs uniquely different from the ones out here which completely based themselves over TeamX HD version, reason why took so long.
Sadly my PC went bad and there's no updated decent video samples of it out here, except for the experimental ones I did at reshadeit on YouTube.
So feel free to upload reviews about it. Thanks.
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Credits:
Author of Texture, sound and video editions: VidraX (Included)

Author of the Classic Rebirth: Gemini . (Included)
https://classicrebirth.com/

Author of the dll hook to run masks as hires folder: TeamX.(Included)
https://www.moddb.com/members/teamx

Owner of the game's assets: Capcom. (Not included)
https://www.residentevil.com/re3

Original background images which served as base: Environment Mod:
https://www.moddb.com/mods/resident-evil-3-environmental-graphics-mod