Skyrim Special Edition
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Alaebasta

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Alaebasta

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About this mod

Knock on doors to gain access to houses, SKSE free, works dynamically on all dlc locations plus mod added locations wich have handled the RefType of locations correctly (Like CRF etc.). So no need to major patches. No DLL or updates of SKSE involved. Crime system on intimidation failure. VR ok

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I will upload a new video for the 2.5v...
Simpler Knock
This mod was born because i refused to accept that SKSE was needed to make something like the mod "Simply Knock" of Chesko.
 We can say i was inspired by it? Yes, but my mod takes a completely different approach and i think less intrusive and suitable to all play through. 


But first, what this mod actually does?

-Simpler Knock is a dynamic knocking on habitation system, knocking on someone else's door is as simple as activate the door you want to knock, choose "Knock the door"(condition: Not moving, Not sneaking), a notification will pop up if someone is at home or not.
A menu will appear to make you choose which actual current resident is inside the house that can be called to answer the door!


- The next step? You will have basically 2 choices, you are a friend of the house owner, or you're not.

1- You are a friend of the specific Owner of the house which answers to the knock, he/she will let you in. You will not trespass.
2- You aren't a friend:
2a- Try to persuade your way in, if you fail you will get in "Nuisance" state. You cannot knock on doors in this state. Wait until it wears off, (or use the other unconventional ways to enter, if you are blessed by Dibella you are immune to "Nuisance"). On success, the owner will let you in, you will not trespass, you will have up to 30 sec of time (dialogue time excluded) after that time you will be escorted out the house.
The house owner should be close to the door or in the center of the house.
2b- Try to intimidate the owner, if you fail the owner will enrage, won't open the door, guards will be called a bounty will be added. On success, the owner will let you in but based on the confidence of the owner, 2 things will happen.
2ba- The owner will run away from you in fear, but still, you are not trespassing.
2bb- The owner and all other residents will ambush you, and still, you are not trespassing.

- An Amulet of the Nuisance has been added. You can find it in the temple of Dibella near the pool. This amulet will allow the wearer to be considerate, always a friend when knocking on doors.
- Success to Persuade and Intimidate leads to a Speech craft Skill up
- The difficulty of Persuade and Intimidate test is completely random, having more skill in speech helps, obviously.
- Leaving the habitation threshold (250 unit from the door you knocked on) will stop the search for a habitant, thus resetting the search counter (you will need to knock again) which in some cases can help in getting shorter waiting times. A notification will appear.
- Some "Doors" object are not considerate viable to be knocked. Like, gates, trapdoors, sewer holes. If you think a door should be knocked, you can open the "Simpler Knock Instruction" in your inventory, a short spell will be added to the player. Activate the door in question, and you will add it to the list of viable doors to knock. The same goes in reverse.

This is it! Quite simple right? And should feel as a realistic behavior...



Now i will explain the major differences from "Simply Knock"

Pros:
- This mod is SKSE free, no DLL involved, no broken mod when SKSE gets updated.
- This mod dynamics obtains the voice types of house owners, differently from "Simply Knock" a talking activator is not required with it tons of references or script dynamics to obtain the house owners.
- The mod obtains the residents references by a very simple but clever system that is already in Skyrim. Combined with a series of conditions which they lead to exact owner of the house and if it's in the house or not. This is how regular Skyrim is build, this makes it 100% compatible with the original game.

Cons: lol
There are no cons, the old waiting time has been reduced so drastically that basically is instantaneous. The mid time message, and the threshold leaving message have also being removed, since if someone is not at the house it will say it right after the knock.


FAQ

Can this mod be considered a heavy scripted mod?
Nope, is 13kb (Simply Knock is 798kb). Also, is all handled by 1 quest.
You are a fraud, don't you know that "heavy scripting is not related to how data heavy is"?
If you take the time to check HOW my system works, you will see that is
all focused on a While statement with a foolproof safeguard which repeats
an already built in use of the search of the house owner present in
the original game.

Does this mod modify assets, cells, locations etc.?
As of 2.2v the mod adds a unique key to the door of Merryfair farm (in the
Rift). (Installing the JKs skyrim patch for this mod will for said mod)

Does this mod modify anything else?
Yes will give an already existing key of the Honningbrew residential area
to their bosses (in a dynamic way without touching references), same for
Verner and Anneke of Darkwater crossing, also to Drevin and his wife of
Merryfair farm, these are inconsistencies with the game that should be fixed by the unofficial patch, maybe they will one day.

Are you going to upload to Bnet the mod?
Yup, eventually

The mod is not working/Functional...
... I cannot knock at the door: Installation issue (Are you sure the mod is properly installed, and you are knocking on an exterior cell door of a Habitation?)

... I have the key but i cannot use it: The normal activation of doors (Lock picking, using keys) works WHILE THE PLAYER IS MOVING (ACTIVATE A DOOR WHILE STANDING STILL WILL TRIGGER THE DOOR KNOCKING MENU)



... getting access to houses by knocking is too hard:
  • I've made PLENTY of ways to gain access to houses. The difficulty is random.
  • With Dibella blessing you can knock non-stop
  • in the last update i basically give a cheat object :-)
  • RIFTEN > Helga bunkhouse (shrine of Dibella) > Gift of charity. Potions of glibness. Speech craft Trainers. etc.

... why new game is needed? On first install?
On first install, obviously a new game is not needed, but ONLY IN THAT CASE. Please by the divines read this, may Talos guide you to enlightenment.


... Can you prolong the visitor state when i'm considered a total stranger
that gets to get in someone else's house with the power of bla?

Ok so, you heard yourself, right? Also, you have unlimited time to talk to the NPC you have chosen to talk with at the start of the knocking procedure.


What does it mean, SKSE free and not requiring additional files?
Means simply that everyone can enjoy the feature of this mod, not only a restricted group of peapole.
Also is console compatible.

Unfortunately, cannot be said for mod like:

-JK Skyrim (the custom merchant houses, not the vanilla game ones)
PATCH FOR THIS MOD HAS BEEN REQUESTED AUTHORIZATION AND HAS BEEN UPLOADED HERE IN THE DOWNLOAD SECTION.
And that is it! I personally checked all other major "Cities" overhaul and all are using correctly the Location system, YAY.