About this mod
While most vampire beasts fit into the group of lesser vampires, this description can be misleading, as inferior does not necessarily mean weak. It is true that they are generally primitive and behave like animals, but when they fall on their prey from above, they can be just as dangerous as their more noble cousins.
- Requirements
- Permissions and credits
-
Translations
- Spanish
- Russian
- Polish
- Changelogs
- Donations
- If you use, like and value my work, please consider giving an endorsement. I've worked hard for years to offer you the best of me for free, and the only thing I ask in return is this gesture, which increases my relevance and engagement on Nexus, and motivates me to continue;
- I do not inspect or have any influence over translations of my mods (including those linked directly on my pages), nor do I have any power over patches or add-ons made to my content. So, before using any unofficial add-ons for my mods, make sure they conform to the latest version of my official release, and never use these if they don't. The same applies to Xbox ports;
- In addition to the Nexus, you can also find me on:
- Do you have any doubt? Read my Frequently Asked Questions (FAQ).
"While most vampire beasts fit into the group of lesser vampires, this description can be misleading, as inferior does not necessarily mean weak. It is true that they are generally primitive and behave like animals, but when they fall on their prey from above, they can be just as dangerous as their more noble cousins. With the exception of animals turned vampire, most vampiric beasts hail directly from Coldharbour, originally living in its deepest, darkest caverns and ruins, until conjured on the mortal plane by higher vampires, to spread terror among men.
Of all the vampiric monstrosities, 7 are particularly often described, both for their occurrence and for the ferocity and danger they pose to anyone who encounters them:
Garkains, like Fleders, belong to a class of particularly dangerous vampires whose strength exceeds even that of Trolls and Ogres. An encounter with one of their kind almost always ends in death, which is why there aren't many eyewitness accounts of them. From the Hjaalmarch guard's reports, written to describe attacks committed on Morthal years ago by three Garkains (later killed by a certain Redguard mage known as Falion), it appears that these hideous monsters are not content to drink the blood of their victims. Investigators have concluded from the blood and guts scattered around the crime scenes that Garkains rip their victims to shreds with great delight and muck about in their bloody entrails. Garkains belong to the group of creatures known as lesser vampires. They often gather around themselves members of other lesser vampire species, acting in such situations as pack leaders. They are large creatures, and incapable of fast running, during combat they usually attempt to incapacitate prey using a pulse blast of energy created by their large eardrum sacs causing an intense vibration that stuns and disorients. Their claws produce a weak poison, which in front of so many other lethal abilities, make them a point of minor importance, in the vast arsenal of this beast. Garkains are considered vampire beasts of moderate intelligence, comparable to that of a Troll;
Pack leaders among the Garkains are known as Alpha Garkains. They wear rudimentary clothing and props as a display of status. They are larger and more powerful than a common Garkain, their skin is greenish and the purple tympanic sacs on their heads produce a faint glow. They have spikes growing along their bodies, especially on their backs. Unlike the normal Garkains, Alpha Garkains are considered to be vampire beasts of moderately advanced intelligence by the standards of vampire beasts;
Fleders cannot be mistaken for any other creature (except perhaps the Werebats), with their wide, toothy jaws, flat, unpleasant bat-like faces and completely hairless, often warty blue bodies. These vampires fight ferociously with their sharp teeth and claws, flailing them blindly and not stopping even when their victim is already dead. Even a solitary Fleder is strong enough to take down a trained soldier. Compared to other vampire beasts, Fleders display meager intelligence. When fighting Fleders, special attention must be paid to their behavior: these creatures do not move particularly fast, but they will use their sonar, which is powerful enough to disarm their victims.
Protofleder is a very rare form of Fleder that has been documented to this day only in the darkest and most remote caves of the Forgotten Valley in Skyrim, by the few who managed to find a way into this mysterious place and get out alive, usually resorting to levitation magic and teleportation. They emit a red glow from their bodies and are usually covered in the blood of their victims. These Fleders are believed to be the most primitive subspecies of this species, which originated in the deepest and darkest caves of Molag Bal's realm, where absolutely no light enters, and that the so-called common Fleders are an evolution of these albino Fleders, when some of these started to approach levels closer to the surface. Members of this subspecies are characterized by their considerable strength as well as the strange glow they emit, a trait likely linked to their nature as deep cave dwellers who live all their lifes in complete darkness. As far as is known, the Protofleders never had significant contact with the outside world, not even with the other inhabitants of Coldharbour, and likely share with their bluish cousins the same lack of acceptable levels of intelligence;
Katakans may display many monstrous bat-like traits, but they are the only ones on this list that cannot be considered lesser vampires. These are bestial vampires no doubt, but by no means creatures of little intelligence. They are actually a transformation that the vampire blood can cause in some sentient vampires as they delve deep into the more bestial side of vampirism, forgetting rational interests, and focusing only on satisfying their most primal instincts. Despite this transformation, they retain their intelligence and ability to speak. Some of them are also able to disguise themselves using some sort of illusion or alteration magic and acting like normal humans in public and in the presence of their victims. They are, however, somewhat wilder than the rest of the high vampires. In combat they are very clever users of invisibility, to ambush their unsuspecting prey, they are also capable of commanding swarms of bats and great users of blood magic, knowing many drain-type spells. They have long claws that continue to grow throughout their lives, which are also to be feared. They differ from Werebats due to the fact that the latter are vampires bestowed by Hircine with the werebeast's blessing, which combined with vampire blood produces the Werebat transformation. Both are vampires focused on bestial instincts, but while the Katakans seem to fully embrace the bestial side of their condition to its fullest extent and live it permanently, the vampires contemplated with the man-bat transformation were vampires primarily focused solely on the lust of the hunt, and yet clearly more civilized than the Katakans, only transforming at specific times to sate their bloodlust, and reverting to their humanoid forms after the bloody nights of hunting. Katakans also completely differ from Bloodfiends. Especially weak vampires become Feral Vampires after a while, when they start to become unable to control themselves. At this stage, their minds have been known to degrade to the point of insanity, later leaving a raging husk of a mindless creature commonly called a Bloodfiend. Katakans however are far from weak-minded or out of control, being only particularly prone to bestiality;
If a regular Katakan is already dangerous, a very old Katakan, mutated into this form perhaps millennia ago, has already mastered all the possibilities and abilities that the path of bestiality can offer to a vampire. They are larger and stronger than normal Katakans, and have longer, darker beards, and paler skin.
An Ekimmara is nothing more than the result of a not-so-powerful vampire diving deep into the bestial side of vampirism, fully embracing its meanings and way of living, but doesn't having a strong enough mind to handle it properly. Ekimmaras end up losing their sentient minds and ability to speak, and begin to act and think like normal lesser vampire beasts. They are smaller than Katakans and, despite being similar, have less raw power and use fewer magical abilities. Their appearance is similar to their larger and more intelligent cousins, but displaying less hair, particularly on their beards, and their colors are much more vivid. They also don't wear jewelry commonly, and their head horns are much smaller. Despite this, they are still smarter and more dangerous than Bloodfiends, standing halfway between the latter and the Katakans. Their intelligence is believed to be similar to that of a Garkain."
by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)
- 7 new creatures: Garkain, Alpha Garkain, Fleder,
Protofleder, Katakan, Elder Katakan and Ekimmara
- 3 new ingredients: Vampire Beast Canines,
Vampire Beast Blood, Katakan Ears
This mod is affected by True Death - A Vampire Slaying Mod if you use both together. It makes vampire beasts suffer from the same mechanics as vanilla vampire npcs, regarding the method to kill them, as explained in this part of the mentioned mod's description: "NPC vampires will not be able to be killed unless you A. Get a 1 hit kill. or B. Weaken them first through Silver weaponry/ammo or two particular spells. Once weakened use a wooden stake on them to finish the job. You only have 30 seconds to stake them before they recover. This makes Vampires far more dangerous and requires that you carry the tools to deal with them AT ALL TIMES or risk being killed or chased off. Wooden Stakes and Silver-Tipped Arrows/Bolts can be crafted at a forge. Save your Silver and Fire Salts."
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)
The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.
Author:
Mihail- re-modelling of the original models, 4k retexture of all the models,
sounds, loot, animations, spells, special effects, game implementation
Some assets used on this mod belong to: