This mod adds the XFA-24 Apalis, YR-99 Forneus, YR-302 Fregata and XR-45 Cariburn from Ace Combat X/Joint Assault, along with the fanon interpretation of both the XR-302 Fregatidae and YRB-89 Naberius from ACXi Skies of Incursion.
If you want to experience it properly, please use this mod, as it's the best Fenrir mod.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.1
Fixed bug related to Naberius and Forneus skins glowing up in minigames.
First of all, I thank the people who've supported this project and it's development.
SuperOstrich: For giving me some guidance over the aircraft texturing, and lending me some of his WIP templates as a point of reference. Thank you!!
RythusOmega: He gave me suggestions and guidance over the specs of certain crafts, including the YRB-89 along with its design, he also suggested the name "Naberius" for it and made decals for the R-352 Sepia skin. He deserves a lot of appreciation!
Colamitous: He took part of his time to help in the descriptions and localization texts. Thank you for your hard work!
Nicht: He guided me through the blueprint-making procedure to make the NPB functional, without his help, this weapon couldn't be made. It's the first custom Weapon BP to be released.
ApriliaBelka: He designed the working mechanism of the IRCM of Varcolac, along with its particle settings. Thank you so much!
Kosnag: He made the NPB possible thanks to their efforts on the development of the Project Template!
Greenlight: He also helped on the Project template development, along with a script/tool that allows for ACX model ripping. It was a very important step for the development of this mod!
Skylake: His skin works for ACX were the main inspiration to make the Orcinus, Asterozoa and Sepia skin. Thank you!
Knight Valfodr, Growler, Lacus Clyne: They helped on debugging and testing some of the aircraft specs, along with their feedback and some photos. It's very appreciated!
LocusDio: His works and dedication to his project were also a motivation for me to continue forward on this project, thank you for being an excellent artist.
DESCRIPTION
The mod uses and remasters the models from the aircraft fictionals of Ace Combat X/Joint Assault/Xi, and joins them in a single pack of 6 models you can use without any sort of replacement, they also have a different behavior in both weaponry and performance.
The content goes as follows:
INSTALLATION
Go to your Ace Combat 7 installation folder. (Usually located in SteamLibrary\steamapps\common\ACECOMBAT7\Game\Content\Paks)
Create the folder "~mods" inside "\ACE COMBAT 7\Game\Content\Paks"
"My mod doesn't work/doesn't show up, the names don't appear in the aircraft list. Why?"
Most likely you've put the mod in the wrong directory. Check your Paks directory, make the ~mods folder and extract the file accordingly, make sure to check the tildes as well, which is explained below.
"My mod has a different ammo count and/or behaves differently and/or has a wrong aircraft name, why?"
The mod might use certain files that conflicts with other mods that also change ammo count and localization texts. These files are called "Datatable" and "Localization" files accordingly, and in order to give priority to this mod's datatable and/or localization, increase the amount of tildes (~) before the mod name.
Example: ~~~~Modname_P.pak
"Can I upload your mod somewhere else?"
You can only do that with my consent. Anything else is strictly forbidden.
"Can I use some of your assets for my mod, please?"
Of course you can, but make sure to give me credit for the assets you're using. You're forbidden to reupload the models, unless they've been massively changed or leads to a completely different product.
"Can I request you on doing X mod or Y mod?"
Sure, if you pay me money for your request. I recommend you to contact me through Discord: megalith8492 in case you're willing to pay. Prices can be negotiated.
"Could you please add a compatibility pak for the rest of add-on aircrafts?"
Sorry, but that's up to Sincerity's compatibility files, as he takes care over the patches for aircraft add-ons. In case there's no compatibility yet, I suggest you to BE PATIENT and not put any sort of pressure towards him or myself.
In case you have a question different than the ones shown, or your situation hasn't been solved after trying everything you can, then make sure to send a bug report and explain in detail your situation, and I'll try my best to solve your problem.
Any comments like "Idk it doesn't work correctly" or messages without context will be inmediately closed and ignored. Support me at your heart's content. - https://paypal.me/megalithace