About this mod
Adds Emet-Selch from Final Fantasy XIV/ffxiv as a new romanceable NPC with three appearance options, a new location, heart events, and dialogue. Contains Endwalker spoilers.
- Requirements
- Permissions and credits
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Translations
- Portuguese
- Changelogs
As the description says, this mod adds Emet-Selch, from FFXIV, as a new NPC!
First off, I want to both acknowledge and heartily recommend Pumpkinium's Stardew Emet-Selch mod! It’s an excellent mod with delightful writing, tons of content, a lot of polish, and was much of the inspiration for this mod. This mod aims to do something different; if you'd like an Emet-Selch that's a little bit sadder and meaner, here you go! Or, just have both–this mod adds him as a new NPC rather than a Wizard edit expressly for that purpose–though that does mean you’ll have two versions of him walking around with very different AU lore. Perfect for resolving fights in multiplayer, or if you just can’t get enough of this weird old dude.
This mod was written with the idea that certain events would be required before proposing. For the intended experience, I recommend holding off on proposing until you’ve seen all 10-heart events!
Otherwise, there may be significant inconsistencies in events and dialogue, as his treatment of the player is closely tied to the story! And I only discovered quite late that I had no idea how to make events required for marriage in a Content Patcher mod. If you’re unsure/are having trouble triggering events, there’s a cheat sheet for event conditions at the bottom of the page. (And if you happen to know how to make events required for marriage in a content patcher mod... do let me know. I'm aware of the roommate workaround, but decided against it so he would have normal married interactions. Kisses are essential.) Releasing this as a beta for now, so this is subject to change!
- Adds Emet-Selch as a new romanceable NPC, complete with his own schedule, spouse room, patio, and a lot of dialogue. Talk to him and learn about his history, weather his complaining, and get him to tolerate your presence(and maybe more)! His characterization here is drawn from both Shadowbringers and Endwalker, including details from both.
- 11 heart events, with his own little overarching plotline :)
- Three appearance options for Emet-Selch: Solus, Hades, and Transformed.
- New area, unlockable by a little puzzle quest! Quest is designed to be complete-able early in a save file.
- Optional generic dialogue replacement, for more in-character relationship and spouse dialogue. (Enabled by default.)
- Custom Fixed Dialogue - if installed, all generic dialogue replacement is done via this, and dialogue is not overwritten for other dateable characters.
- Emet Appearance: Character and portrait appearance for Emet-Selch. Options are Solus, Hades, and Transformed. Transformed comes with a handful of new/altered dialogue lines! [default: Solus]
- Replace Relationship Dialogue: Overrides generic bouquet, proposal, and married dialogue (for all characters). Ignored if Custom Fixed Dialogue is installed. [default: true]
- World Map Edit: Toggles patching of the world map to add the new area. Currently supports Vanilla, NPCMapLocations, and SVE map appearances. [default: true]
- Platonic Relationship: Edits his story events to be platonic, and marks him non-romanceable. Makes all pre-marriage events accessible without dating. [default: false]
- Azemet/Hythades-inspired version that contains to references to Azem or Hyth in his backstory--meet and romance a younger Hades, fresh from the Akadaemia.
- 14-heart event
- Feel free to suggest more!
I assume I'll be addressing bug fixes in the immediate future, though. Do let me know if you encounter any typos, bugs, or odd behavior! Feedback and suggestions are also welcome--I'm especially interested in what I can improve in writing.
If I'm not active here, you can also poke me on my tumblr.
(And if you'd like to talk more about the mod, you can ask for my discord!)
Your standard Content Patcher mod, unzip and place '[CP] Emet-Selch - Custom NPC' folder in Stardew Valley/Mods.
(as far as I am aware; please report any additional errors!)
- Pumpkinium's Emet-Selch Mod: Note: by default, both replace generic relationship/marriage dialogue. Only enable one to do so at a time, depending on which you date, or install Custom Fixed Dialogue.
- Stardew Valley Expanded: Event cutscenes occasionally clip through additional bushes, but should play as normal. Newest version should fix the Backwoods patching.
- Ridgeside Village
- Stardew Valley Reimagined 3: Should now work without issue! Automatically applies a tweaked map edit if this is installed.
- Any recolor/foliage mods: new area should use any updated outdoor tilesheets.
- Potentially incompatible with mods not listed above that edit the Backwoods or Bus Stop maps. I'm generally willing to test for immediately apparent issues if asked, however.
- Installing on a pre-existing file results in the path to the new area being partially blocked by a bush, due to how map generation works. It's still passable, just not by horse.
- Emet sometimes faces the wrong way while in his spouse room. (Maybe fixed in 1.1?)
3 spriggans in a trench coat - beta'ing the writing, plot, and events
Love: Wine, Cloth, Solar Essence, Pomegranate, Triple espresso. All universal loves(except for Magic Rock Candy).
Like: Artifact Trove, Quartz, Refined Quartz, Cinder Shard, Daffodil, Void Essence, Truffle, all minerals, all fruits(except Pomegranate).
Neutral: Geode, Frozen Geode, Magma Geode, Omni Geode.
Dislike:Clam, Magic Rock Candy, Universal Dislikes(except minerals).
Hate: Dinosaur Mayonnaise, Dandelion, Universal Hates.
Event Guide
Unlock Quest:
- Unlock-1: [Mine] day 6 or later
- Unlock-2: [Mountain] 4pm - 2 am, day 6 or later. [Optional, just a hint event.]
- Unlock-3: [Backwoods] 1 quartz in inventory, Required: Unlock-1.
Heart Events:
0 [His map] Enter new area N of Backwoods, available the day after seeing Unlock-3
2-1 [His house] he's home, two hearts.
2-2 [Mine] 6am - 6pm, two hearts.
4 [Town] 9am - 5pm, clear weather, 4 hearts, not a Festival day. Required: events 2-1 and 2-2
6 [His map] 9am - 2 am, rainy/snowy weather, 6 hearts. Required: event 4
7 [Mountain] 9am - 5pm, seven hearts, one empty inventory slot, not a Festival day. Required: event 4
8 [Mine] 6am - 9pm, eight hearts. Required: events 6 and 7
9 [Mine] 9pm - 2am, nine hearts, not a Festival day. Required: event 8
10-1 [His house] 8am- 2am, ten hearts, not a Festival day. Required: event 9
10-2 [Mountain] At least 7 days after event 10-1, not a Festival day. Required: event 10-1
10-3 [His map] Required: 10-2.