Cyberpunk 2077
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cyberpsycho77

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cyberpsycho77

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About this mod

You can choose which secondary stats are available on cyberware respectively when you upgrading them (Perk recommended).
Stats will roll every time new when you start the upgrade process visiting Ripperdocs - no need to waste resources for trigger the new roll.
You can force random stats to MAX. Compatible to Cyberware-EX

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I was looking for a mod where i can trigger the random stats refresh on Cyberware and only found this mod here Cyberware Stats Randomness Be Gone thats working. For my personal taste a bit too much cheating with always max out stats so i try to make my own version with more control how stats can be edited.. and voila the result is this mod here. (my first mod!)


Features:
* when visiting a Ripperdoc, rerolling of random values on cyberware will always trigger
* disabled unused stats (that do possibly nothing)
* focus on stats you want to see on your cyberware
* the maximum possible random values are always rolled
* can be uses with Cyberware-EX


- Changes are only applied after loading a new savegame -


Known issues:

- while using CET Console in main menu can cause in problems with CWStats menu
- dont load savegames to apply changes when you sitting on the ripperdoc's chair (with mod Immersive Rippers) - they wont change

Known sideeffects:
When you already reroll stats without this mod and bypass the stats from different cyberware - means when rerolled for the current cyberware and then useded for an other piece of cyberware (e.g. was original roll for legs with headshot multipler) now for arms, hands or what ever i can be that this stat now vanished when you active the mod with default settings (even when this stat e.g. headshot multipler still active). Selecting all unused stats again (that are not related to the stat that was shown on your cyberware) makes it visible again. You see - its like magic :) Solution: Just reroll at a ripperdoc will shown the stats you selected. (hope you understand what i mean - feel free to ask in comments when you see strange stuff)

Troubleshooting:
It looks like thats every kind/item of cyberware have internal a set (in load order) of stats (more that 3) and shown depends on the stats
available. (the mod only reduce the pool of stats available for all cyberware)
On top there can be different types of the same stat e.g. headshotmultipler + "...boost" "..random" and "..toggle" and even without this affix.
When items now more 'focus' on stats then maybe these stats are higher in load order for the cyberware.
The Override Mode (it will set for a selected only the "..random" typ) can help.

Install: Copy the files into you CP folder. CET and nativeUI required.
Uninstall: Delete mod in CET folder. Upgraded cyberware with the mod can result in missing stats on Cyberware - like descripted above.


Thanks to NosVladimir for the work already done and OutisOdysseus for the post with comments to all stats.
And for sure CET and all the other essential mods. The Cyberpunk modding community discord :)