An overhaul to leveling and progression built specifically for the Wildlander Modlist.
The main source of progression comes from completing quests while clearing locations and reading will only provide very small amounts. No more murder hoboing your way to godhood.
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Changelogs
Version 1.01
Removed unused masters
The main focus of this mod is to provide a slower burning progression system that greatly extends the early game while minimizing the mid and late game grind for perk points. The vanilla system that Wildlander uses encourages grinding easy skills like alchemy and smithing for easy perk points. This can have many unintended consequences as radiant quests, which are required for some faction quest lines, are scaled to your level. This can result in characters being sent off to fight an ebony vampire by the companions when their combat stats are below level 50; essentially locking them out of that quest line. Experience alleviates some of these issues by preventing the user from grinding easy skills but it heavily incentivizes killing everything that gives XP. Both systems fail at providing progression for role playing.
Using Experience, I have designed a new XP curve that is heavily dependent on quest completion and is totally disconnected from combat and grinding skills. This helps alleviate one of the largest flaws with any XP system; that being, an adventurer can wander into a dungeon with just a few too many monsters and come out a demi god. That same dungeon will now award you nothing but the loot you find inside. If you want to gain XP in any significant amount, you need to do quests. A small amount of XP is rewarded for clearing locations and reading books. It will add up over the extent of a play through but can not be used as a primary source of XP.
Get a quest->Complete a quest->Level Up->Do harder quests
Quests have been ranked on a scale of 0-10 and provide XP rewards in proportion to their general difficulty level and the overall impact they have on the world/story. Rank 0 quests are listed under the miscellaneous section of your quest journal and do not award any XP.
Progression will plateau before content jumps in difficulty. This means you may need to go into more dangerous locations at a lower level than you normally would. If you find yourself at level 10 and getting to level 11 is taking forever, it may be time to join a faction or look for quests that take you into more difficult areas.
Installation:
Install using MO2
Place Milestone XP System - Experience Addon.esp below Synthesis.esp (may require moving synthesis.esp from your overwrite folder depending on how you installed experience.)